Visual and Tactile Information Provision in Golf: Conceptualization of a Training Application Incorporating Wearable Devices and Extended Reality

Learning and optimizing complex skills in disciplines such as golf is mainly based on the work of human trainers. Technology-based options such as video analysis and motion capturing are already used in some cases to review performance retrospectively. However, technological possibilities offered by the digital age, such as promising technologies like Extended Reality or tactile systems, have not yet been fully exploited. Methodical concepts for applying such systems in training are lacking. This article presents a concept of golf pitch training that uses modern technological possibilities to provide visual and tactile information in real-time. Specifically, this includes sensor-based wrist motion capture to establish a motion model (targeted value) and record the learner's wrist motion (actual value) for later comparison. Extended Reality is applied to visualize augmented information on optimal wrist motion. Vibration modules coupled with accessory hardware provide tactile details.

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Published
2024-11-06
DOI
https://doi.org/10.1109/ithet61869.2024.10837636
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Visual and Tactile Information Provision in Golf: Conceptualization of a Training Application Incorporating Wearable Devices and Extended Reality

Mai Geisen, Stefanie Klatt, Abhishek Samanta, Miloš Kravčík et al.
Virtual Reality Applications and Impacts
article

Visual and Tactile Information Provision in Golf: Conceptualization of a Training Application Incorporating Wearable Devices and Extended Reality

Mai Geisen, Stefanie Klatt, Abhishek Samanta, Miloš Kravčík, Nghia Duong‐Trung, Khaleel Asyraaf Mat Sanusi
article en

Abstract

Learning and optimizing complex skills in disciplines such as golf is mainly based on the work of human trainers. Technology-based options such as video analysis and motion capturing are already used in some cases to review performance retrospectively. However, technological possibilities offered by the digital age, such as promising technologies like Extended Reality or tactile systems, have not yet been fully exploited. Methodical concepts for applying such systems in training are lacking. This article presents a concept of golf pitch training that uses modern technological possibilities to provide visual and tactile information in real-time. Specifically, this includes sensor-based wrist motion capture to establish a motion model (targeted value) and record the learner's wrist motion (actual value) for later comparison. Extended Reality is applied to visualize augmented information on optimal wrist motion. Vibration modules coupled with accessory hardware provide tactile details.

TH Köln - University of Applied Sciences (DE), German Sport University Cologne (DE), German Research Centre for Artificial Intelligence (DE)
Openalex Percentile: Top 74%
Virtual Reality Applications and Impacts
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