Robotics Club Students Create Interactive Model of Ilse Teske Sculpture Park

This article describes the creation of an interactive model of the Ilse Teske Sculpture Park by students from 6th to 9th grade at Professor Georgina de Carvalho Ramos da Luz Elementary School. The project was born from an activity developed by the Educational Robotics Club, which aimed to integrate technology and education. Using Arduino robotics kits, the students applied concepts of computational thinking, digital culture, and programming to build an interactive replica of the park. The project also sought to promote the cultural heritage of Brusque, Santa Catarina, encourage creativity and innovation among students, and foster educational tourism in the city. There were some challenges, but the students persisted and completed the model. They successfully presented it at the 1st Education, Technology, Innovation, and Science Exhibition, where they won second place in the Tinkercad and Arduino categories.

Authors

Publication Details

Published
2024-11-13
DOI
https://doi.org/10.1109/sbr/wre63066.2024.10837845
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Robotics Club Students Create Interactive Model of Ilse Teske Sculpture Park

Vanessa Lopes Sant'Ana, Venicio Bottamedi, Graziela Maffezzolli
Digital Storytelling and Education
article

Robotics Club Students Create Interactive Model of Ilse Teske Sculpture Park

Vanessa Lopes Sant'Ana, Venicio Bottamedi, Graziela Maffezzolli
article en

Abstract

This article describes the creation of an interactive model of the Ilse Teske Sculpture Park by students from 6th to 9th grade at Professor Georgina de Carvalho Ramos da Luz Elementary School. The project was born from an activity developed by the Educational Robotics Club, which aimed to integrate technology and education. Using Arduino robotics kits, the students applied concepts of computational thinking, digital culture, and programming to build an interactive replica of the park. The project also sought to promote the cultural heritage of Brusque, Santa Catarina, encourage creativity and innovation among students, and foster educational tourism in the city. There were some challenges, but the students persisted and completed the model. They successfully presented it at the 1st Education, Technology, Innovation, and Science Exhibition, where they won second place in the Tinkercad and Arduino categories.

Openalex Percentile: Top 60%
Digital Storytelling and Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.