Estimating Chess Puzzle Difficulty Without Past Game Records Using a Human Problem-Solving Inspired Neural Network Architecture

For chess players to sharpen their tactical skills effectively, they train on chess puzzles with a fitting difficulty level. This paper presents an approach to estimate the difficulty level of chess puzzles using a deep neural network. The proposed approach achieved second place in the IEEE BigData Cup 2024 competition: Predicting chess puzzle difficulty. For the design of our network architecture, we take inspiration from the human problem-solving process for chess puzzles. We train the model to predict the correct move as an auxiliary task to improve the training process. We also predict themes, which are patterns in chess puzzles as a second auxiliary task. Finally, we use the uncertainty in the position, i.e. how incorrect the model’s move prediction is, as a further input to guide the estimation of the puzzle difficulty.

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Publication Details

Published
2024-12-15
DOI
https://doi.org/10.1109/bigdata62323.2024.10826087
Citations
6
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
2.08
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article

Estimating Chess Puzzle Difficulty Without Past Game Records Using a Human Problem-Solving Inspired Neural Network Architecture

Elisabeth André, Anan Schütt, Tobias Huber
6 citations
Artificial Intelligence in Games
2.08
article

Estimating Chess Puzzle Difficulty Without Past Game Records Using a Human Problem-Solving Inspired Neural Network Architecture

Elisabeth André, Anan Schütt, Tobias Huber
article en
6 citations

Abstract

For chess players to sharpen their tactical skills effectively, they train on chess puzzles with a fitting difficulty level. This paper presents an approach to estimate the difficulty level of chess puzzles using a deep neural network. The proposed approach achieved second place in the IEEE BigData Cup 2024 competition: Predicting chess puzzle difficulty. For the design of our network architecture, we take inspiration from the human problem-solving process for chess puzzles. We train the model to predict the correct move as an auxiliary task to improve the training process. We also predict themes, which are patterns in chess puzzles as a second auxiliary task. Finally, we use the uncertainty in the position, i.e. how incorrect the model’s move prediction is, as a further input to guide the estimation of the puzzle difficulty.

University of Augsburg (DE), Technische Hochschule Ingolstadt (DE)
Openalex Percentile: Top 11%
Artificial Intelligence in Games
2.08
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