Blended origo — Deixis in virtual reality

Abstract Studies on communication in Social Virtual Reality (SVR) have shown that the immersive qualities of VR — the sense of presence , and a sense of embodiment through increasingly realistic motion tracking and avatars — have an impact on verbal communicative interactions in the new medium. Misunderstandings and moments of linguistic creativity are observable, and many of them revolve around ambivalent locations, doubled ‘bodies’, and issues while coordinating attention, i.e.: they concern deixis. This paper presents the results of a qualitative analysis of deictic terms in verbal interactions in SVR. It demonstrates that the unusual communicative circumstances in immersive VR directly affect a speaker’s origo , the deictic zero-point of orientation in space and time. This paper concludes that the term blended origo may serve as an analytical concept to understand deixis while SVR users communicatively interact in two ‘realities’ simultaneously.

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Publication Details

Journal
Pragmatics Quarterly Publication of the International Pragmatics Association (IPrA)
Published
2025-01-16
DOI
https://doi.org/10.1075/prag.22059.sen
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
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article

Blended origo — Deixis in virtual reality

Karsten Senkbeil
1 citations
Pragmatics Quarterly Publication of the International Pragmatics Association (IPrA)
Virtual Reality Applications and Impacts
1.94
article

Blended origo — Deixis in virtual reality

Karsten Senkbeil
article en
1 citations

Abstract

Abstract Studies on communication in Social Virtual Reality (SVR) have shown that the immersive qualities of VR — the sense of presence , and a sense of embodiment through increasingly realistic motion tracking and avatars — have an impact on verbal communicative interactions in the new medium. Misunderstandings and moments of linguistic creativity are observable, and many of them revolve around ambivalent locations, doubled ‘bodies’, and issues while coordinating attention, i.e.: they concern deixis. This paper presents the results of a qualitative analysis of deictic terms in verbal interactions in SVR. It demonstrates that the unusual communicative circumstances in immersive VR directly affect a speaker’s origo , the deictic zero-point of orientation in space and time. This paper concludes that the term blended origo may serve as an analytical concept to understand deixis while SVR users communicatively interact in two ‘realities’ simultaneously.

Pragmatics Quarterly Publication of the International Pragmatics Association (IPrA)Vol. 36(1)
University of Hildesheim (DE), University of Wales Trinity Saint David (GB)
Openalex Percentile: Top 20%
Virtual Reality Applications and Impacts
1.94
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Blended origo — Deixis in virtual reality — Karsten Senkbeil · Pragmatics Quarterly Publication of the International Pragmatics Association (IPrA) (2025) | TGRS Research Map | TGRS