Learning outcomes through role play by simulating real-life scenarios: English for Information Technology System (ITS) Students

This study aims to investigate learning outcomes through role-play with real-life scenario simulations in English lessons for Information Technology Systems (STI) students at Mbojo Bima University. This study applied a qualitative research method with a descriptive type. The data sampling technique used purposive sampling and the researcher intentionally selected students of first semester. The methods of qualitative data collection most commonly used are document study, observations, semi-structured interviews and focus group discussion. Then, the data was analyzed using the Miles and Huberman model which consisted of data reduction, data presentation and conclusion drawn. The conclusions of this study include students’ learning experiences and learning approach. Students' learning experience in this study involved applying real-life contexts, active participation, enhancing confidence, practicing specific grammatical structures and vocabulary related to the scenario. Then, in this research, PBL as a learning approach facilitated students’ opportunity to develop their critical thinking in order to connect students’ learning experiences in real-life with language competence and skill.

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Publication Details

Journal
JUPE Jurnal Pendidikan Mandala
Published
2024-12-23
DOI
https://doi.org/10.58258/jupe.v9i4.8014
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Learning outcomes through role play by simulating real-life scenarios: English for Information Technology System (ITS) Students

Ariani Rosadi, Gitalis Setyawati
JUPE Jurnal Pendidikan Mandala
EFL/ESL Teaching and Learning
article

Learning outcomes through role play by simulating real-life scenarios: English for Information Technology System (ITS) Students

Ariani Rosadi, Gitalis Setyawati
article en

Abstract

This study aims to investigate learning outcomes through role-play with real-life scenario simulations in English lessons for Information Technology Systems (STI) students at Mbojo Bima University. This study applied a qualitative research method with a descriptive type. The data sampling technique used purposive sampling and the researcher intentionally selected students of first semester. The methods of qualitative data collection most commonly used are document study, observations, semi-structured interviews and focus group discussion. Then, the data was analyzed using the Miles and Huberman model which consisted of data reduction, data presentation and conclusion drawn. The conclusions of this study include students’ learning experiences and learning approach. Students' learning experience in this study involved applying real-life contexts, active participation, enhancing confidence, practicing specific grammatical structures and vocabulary related to the scenario. Then, in this research, PBL as a learning approach facilitated students’ opportunity to develop their critical thinking in order to connect students’ learning experiences in real-life with language competence and skill.

JUPE Jurnal Pendidikan MandalaVol. 9(4)
Openalex Percentile: Top 54%
EFL/ESL Teaching and Learning
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Learning outcomes through role play by simulating real-life scenarios: English for Information Technology System (ITS) Students — Ariani Rosadi, Gitalis Setyawati · JUPE Jurnal Pendidikan Mandala (2024) | TGRS Research Map | TGRS