Assistance in Administrative Management and The Concept of Learning by Game in Kampung Lali Gadget, Dusun Bendet, Pagerngumbuk Village, Sidoarjo Regency

Excessive gadget use among children in the digital era causes various negative impacts, such as motor development disorders, immune system issues, and reduced social interaction. The community service program at Kampung Lali Gadget (KLG), located in Dusun Bendet, Pagerngumbuk Village, Sidoarjo, aims to reduce children's gadget dependency through a traditional games-based approach and learning by game. The method employed is Participatory Action Research (PAR), involving the community in every stage, from needs identification to evaluation. The results demonstrated positive impacts, including increased social interaction among children, reduced screen time, and heightened awareness of gadget-related risks among parents. Additionally, the program fostered new community structures, such as mentoring groups and local leadership, to support its sustainability. This approach proves that integrating traditional games with innovative learning concepts can effectively address gadget dependency while promoting sustainable social transformation.

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Publication Details

Journal
International Journal of Community Engagement and Development
Published
2024-12-13
DOI
https://doi.org/10.59581/ijced.v3i1.50
Primary Topic
Educational Methods and Impacts
Type
article
Field-Weighted Citation Impact
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article

Assistance in Administrative Management and The Concept of Learning by Game in Kampung Lali Gadget, Dusun Bendet, Pagerngumbuk Village, Sidoarjo Regency

Widyawati Widyawati, Sarwani Sarwani, Andry Herawati, Dian Ferriswara et al.
International Journal of Community Engagement and Development
Educational Methods and Impacts
article

Assistance in Administrative Management and The Concept of Learning by Game in Kampung Lali Gadget, Dusun Bendet, Pagerngumbuk Village, Sidoarjo Regency

Widyawati Widyawati, Sarwani Sarwani, Andry Herawati, Dian Ferriswara, Pradina Amanda Putri, Hetty Purnamasari, Amira Mufida, Veronika Deta Junia Anjarwati
article en

Abstract

Excessive gadget use among children in the digital era causes various negative impacts, such as motor development disorders, immune system issues, and reduced social interaction. The community service program at Kampung Lali Gadget (KLG), located in Dusun Bendet, Pagerngumbuk Village, Sidoarjo, aims to reduce children's gadget dependency through a traditional games-based approach and learning by game. The method employed is Participatory Action Research (PAR), involving the community in every stage, from needs identification to evaluation. The results demonstrated positive impacts, including increased social interaction among children, reduced screen time, and heightened awareness of gadget-related risks among parents. Additionally, the program fostered new community structures, such as mentoring groups and local leadership, to support its sustainability. This approach proves that integrating traditional games with innovative learning concepts can effectively address gadget dependency while promoting sustainable social transformation.

International Journal of Community Engagement and DevelopmentVol. 3(1)
Universitas Dr. Soetomo (ID)
Openalex Percentile: Top 64%
Educational Methods and Impacts
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Assistance in Administrative Management and The Concept of Learning by Game in Kampung Lali Gadget, Dusun Bendet, Pagerngumbuk Village, Sidoarjo Regency — Widyawati Widyawati, Sarwani Sarwani, et al. · International Journal of Community Engagement and Development (2024) | TGRS Research Map | TGRS