The Development of a Platform for Efficient Software and Robot and Artificial Intelligence Education in Elementary School in Practical Arts Education

This study aimed to develop an educational platform to efficiently implement software, robotics, and artificial intelligence education in the revised 2022 elementary practical arts education curriculum. The results of the study are as follows. The revised 2015 curriculum posed various methodological difficulties that hindered efficient software and robotics instruction. First, there were difficulties in pairing block-based programming tools (software) with robots, the hardware that executes coding content. Second, teachers found monitoring each student's coding progress in real-time difficult, and answering individual questions required additional time, making personalized guidance difficult. Third, it took considerable time to share correctly coded programs with students for comparison and modification or to explain the correct coding methods. To address these challenges, this study developed a platform to efficiently facilitate software, robot, and coding education for artificial intelligence. The platform allows for easy pairing between programming tools and hardware and allows teachers and students to share coding content in real time. In addition, students can copy correctly coded programs to their own platforms in real time and modify or execute them. This platform is compatible with not only computers but also tablets and mobile phones, with capabilities such as voice recognition, image recognition, and machine learning. Image recognition functionality includes blocks for face, hand, and character recognition.

Authors

Publication Details

Journal
The Korean Association of Practical Arts Education
Published
2024-12-31
DOI
https://doi.org/10.24062/kpae.2024.37.4.117
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
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article

The Development of a Platform for Efficient Software and Robot and Artificial Intelligence Education in Elementary School in Practical Arts Education

Jong Pyo Kang, Young Kil Yu, Dong Young Lee
The Korean Association of Practical Arts Education
Education and Learning Interventions
article

The Development of a Platform for Efficient Software and Robot and Artificial Intelligence Education in Elementary School in Practical Arts Education

Jong Pyo Kang, Young Kil Yu, Dong Young Lee
article en

Abstract

This study aimed to develop an educational platform to efficiently implement software, robotics, and artificial intelligence education in the revised 2022 elementary practical arts education curriculum. The results of the study are as follows. The revised 2015 curriculum posed various methodological difficulties that hindered efficient software and robotics instruction. First, there were difficulties in pairing block-based programming tools (software) with robots, the hardware that executes coding content. Second, teachers found monitoring each student's coding progress in real-time difficult, and answering individual questions required additional time, making personalized guidance difficult. Third, it took considerable time to share correctly coded programs with students for comparison and modification or to explain the correct coding methods. To address these challenges, this study developed a platform to efficiently facilitate software, robot, and coding education for artificial intelligence. The platform allows for easy pairing between programming tools and hardware and allows teachers and students to share coding content in real time. In addition, students can copy correctly coded programs to their own platforms in real time and modify or execute them. This platform is compatible with not only computers but also tablets and mobile phones, with capabilities such as voice recognition, image recognition, and machine learning. Image recognition functionality includes blocks for face, hand, and character recognition.

The Korean Association of Practical Arts EducationVol. 37(4)
Quality Education
Openalex Percentile: Top 59%
Education and Learning Interventions
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