RGB-D Surface Reconstruction Using 3D Gaussian Splatting
Recent advancements in RGB-D sensors and deep learning technologies have significantly improved 3D surface reconstruction, which is critical for VR/AR applications. This paper introduces an efficient RGB-D 3D surface reconstruction technique tailored for these applications. The method is based on the assumption that there is a brief period available before content delivery for capturing and reconstructing the environment. It involves a two-step approach: first, using RGB-D SLAM for real-time camera pose estimation, followed by refinement of the reconstruction using 3D Gaussian Splatting. This approach enhances the initial 3D point cloud data and camera pose information to achieve high-quality results. Experimental results demonstrate that this technique substantially improves surface reconstruction quality while enabling rapid processing, allowing users to access detailed and realistic VR/AR content with minimal delay.
Authors
- Youn Hee Gil
- Hye Sun Kim (ORCID: https://orcid.org/0000-0002-4734-5589)
- Cho Rong Yu
- Sung Jin Hong (ORCID: https://orcid.org/0000-0003-0091-0277)
Institutions
- Electronics and Telecommunications Research Institute (KR)
Publication Details
- Published
- 2024-10-16
- DOI
- https://doi.org/10.1109/ictc62082.2024.10827483
- Citations
- 1
- Primary Topic
- Surface Roughness and Optical Measurements
- Type
- article
- Field-Weighted Citation Impact
- 0.37