Development of a Video Game for Teaching Good Project Management Practices to Undergraduate Students, Using the Agile Scrum Methodology and Gamification Techniques

The project management challenge lies in bridging the gap between academic theory and practical application, a divide magnified by educational methods that inadequately prepare student teams for today's workplace. This research proposes an immersive learning 3D video game incorporating the Scrum framework and gamification principles as a solution. The approach fosters practical project management skills by enabling users to integrate theoretical knowledge through simulated tasks. It transcends traditional education limitations by aligning with current trends and emerging technologies, aiming to equip students and professionals with the ability to implement best practices in real-world settings. Preliminary results show enhanced understanding of the Scrum framework and increased engagement, leading to robust preparation for professional challenges. Future directions include conducting longitudinal studies to assess long-term impact, expanding the game to cover other agile methodologies, and exploring AI integration to further enhance the learning experience and its real-world applicability.

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Published
2024-11-06
DOI
https://doi.org/10.1109/intercon63140.2024.10833513
Primary Topic
Educational Games and Gamification
Type
article
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article

Development of a Video Game for Teaching Good Project Management Practices to Undergraduate Students, Using the Agile Scrum Methodology and Gamification Techniques

Alvaro Aures-García, Cano-Zapata Luz, Chue Hong Neil, Huamani-Injante David et al.
Educational Games and Gamification
article

Development of a Video Game for Teaching Good Project Management Practices to Undergraduate Students, Using the Agile Scrum Methodology and Gamification Techniques

Alvaro Aures-García, Cano-Zapata Luz, Chue Hong Neil, Huamani-Injante David, Cuenca-Mayuri Rodrigo, Balvin-Landeo Adelaida
article en

Abstract

The project management challenge lies in bridging the gap between academic theory and practical application, a divide magnified by educational methods that inadequately prepare student teams for today's workplace. This research proposes an immersive learning 3D video game incorporating the Scrum framework and gamification principles as a solution. The approach fosters practical project management skills by enabling users to integrate theoretical knowledge through simulated tasks. It transcends traditional education limitations by aligning with current trends and emerging technologies, aiming to equip students and professionals with the ability to implement best practices in real-world settings. Preliminary results show enhanced understanding of the Scrum framework and increased engagement, leading to robust preparation for professional challenges. Future directions include conducting longitudinal studies to assess long-term impact, expanding the game to cover other agile methodologies, and exploring AI integration to further enhance the learning experience and its real-world applicability.

Peruvian University of Applied Sciences (PE), National University of San Marcos (PE), Universidad San Ignacio de Loyola (PE)
Openalex Percentile: Top 68%
Educational Games and Gamification
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Development of a Video Game for Teaching Good Project Management Practices to Undergraduate Students, Using the Agile Scrum Methodology and Gamification Techniques — Alvaro Aures-García, Cano-Zapata Luz, et al. · (2024) | TGRS Research Map | TGRS