Dino Math Legacy: A Configurable Educational Video Game for Personalized Math Learning in Peruvian High Schools

The use of educational video games has gained increasing popularity in recent years as a tool to enhance learning outcomes. However, there are still challenges in the way math is taught through video games, such as insufficient adaptation to diverse learning styles and limited flexibility in topic selection. These limitations have created a need for configurable video games that can be tailored to meet specific learning objectives while engaging students in an enjoyable and interactive manner. In response to the demand for more adaptable educational tools, this study introduces “Dino Math Legacy”, a customizable video game designed to reinforce math learning for first-year high school students, aligned with Peru's National Basic Education Curriculum. Teachers have the ability to tailor the game to specific learning goals, ensuring engagement through interactive and enjoyable experiences. This study aimed to evaluate the effectiveness of a video game in improving math learning for first-year high school students, focusing on its impact on engagement and learning outcomes. A mixed-methods evaluation confirmed the game's positive impact on learning outcomes and its successful integration of Human-Computer Interaction (HCI) principles, which enhance user experience and learning. Additionally, the study found that the game improved math learning by incorporating dynamic and interactive features, such as adaptive problem-solving challenges, tailored to individual learning styles. The game's customizable features allowed teachers to modify content and set specific learning objectives, which enhanced student motivation and improved comprehension of key math concepts. The research highlights the potential of educational video games in classroom learning, emphasizing the importance of aligning design with student learning styles. A user-centered design approach, guided by educational psychologists and frameworks like LEGA and LM-GM, ensured effectiveness. A comprehensive mixed-methods evaluation, incorporating both qualitative and quantitative analysis, validated the game's effectiveness in improving math learning outcomes.

Authors

Publication Details

Published
2024-11-06
DOI
https://doi.org/10.1109/intercon63140.2024.10833465
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

Dino Math Legacy: A Configurable Educational Video Game for Personalized Math Learning in Peruvian High Schools

R. Navarro, Johan Baldeón, Lozano Guamán, Manuel G. Velárde
2 citations
Educational Games and Gamification
1.58
article

Dino Math Legacy: A Configurable Educational Video Game for Personalized Math Learning in Peruvian High Schools

R. Navarro, Johan Baldeón, Lozano Guamán, Manuel G. Velárde
article en
2 citations

Abstract

The use of educational video games has gained increasing popularity in recent years as a tool to enhance learning outcomes. However, there are still challenges in the way math is taught through video games, such as insufficient adaptation to diverse learning styles and limited flexibility in topic selection. These limitations have created a need for configurable video games that can be tailored to meet specific learning objectives while engaging students in an enjoyable and interactive manner. In response to the demand for more adaptable educational tools, this study introduces “Dino Math Legacy”, a customizable video game designed to reinforce math learning for first-year high school students, aligned with Peru's National Basic Education Curriculum. Teachers have the ability to tailor the game to specific learning goals, ensuring engagement through interactive and enjoyable experiences. This study aimed to evaluate the effectiveness of a video game in improving math learning for first-year high school students, focusing on its impact on engagement and learning outcomes. A mixed-methods evaluation confirmed the game's positive impact on learning outcomes and its successful integration of Human-Computer Interaction (HCI) principles, which enhance user experience and learning. Additionally, the study found that the game improved math learning by incorporating dynamic and interactive features, such as adaptive problem-solving challenges, tailored to individual learning styles. The game's customizable features allowed teachers to modify content and set specific learning objectives, which enhanced student motivation and improved comprehension of key math concepts. The research highlights the potential of educational video games in classroom learning, emphasizing the importance of aligning design with student learning styles. A user-centered design approach, guided by educational psychologists and frameworks like LEGA and LM-GM, ensured effectiveness. A comprehensive mixed-methods evaluation, incorporating both qualitative and quantitative analysis, validated the game's effectiveness in improving math learning outcomes.

Quality Education
Openalex Percentile: Top 14%
Educational Games and Gamification
1.58
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Dino Math Legacy: A Configurable Educational Video Game for Personalized Math Learning in Peruvian High Schools — R. Navarro, Johan Baldeón, et al. · (2024) | TGRS Research Map | TGRS