Acessibilidade e inovação: o IEB Minecraft como ferramenta para exploração de acervos

The Instituto de Estudos Brasileiros (IEB) has designed a video game in which participants create their own characters and enter the institution’s building to playfully explore the collections distributed between the Archives, the Library and the Visual Arts Collection. The aim of the launch of IEB Minecraft is to promote the Institute to a new audience – with an estimated age between 12 and 20 years old –, already used to digital language and the world of games, becoming an innovative way of getting young people to access the IEB's collections in a playfully and interactively. The selection of the collections for the game encompasses themes related to the works and trajectories of Brazilians of African descent and Black history – intellectuals, artists, poets – in their multiple expressions.

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Publication Details

Journal
Revista do Instituto de Estudos Brasileiros
Published
2024-12-17
DOI
https://doi.org/10.11606/2316901x.n89.2024.e10717
Primary Topic
Business and Management Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Acessibilidade e inovação: o IEB Minecraft como ferramenta para exploração de acervos

Pedro B. de Meneses Bolle
Revista do Instituto de Estudos Brasileiros
Business and Management Studies
article

Acessibilidade e inovação: o IEB Minecraft como ferramenta para exploração de acervos

Pedro B. de Meneses Bolle
article en

Abstract

The Instituto de Estudos Brasileiros (IEB) has designed a video game in which participants create their own characters and enter the institution’s building to playfully explore the collections distributed between the Archives, the Library and the Visual Arts Collection. The aim of the launch of IEB Minecraft is to promote the Institute to a new audience – with an estimated age between 12 and 20 years old –, already used to digital language and the world of games, becoming an innovative way of getting young people to access the IEB's collections in a playfully and interactively. The selection of the collections for the game encompasses themes related to the works and trajectories of Brazilians of African descent and Black history – intellectuals, artists, poets – in their multiple expressions.

Revista do Instituto de Estudos Brasileiros
Universidade de São Paulo (BR), Instituto Brasileiro de Museus (BR)
Openalex Percentile: Top 69%
Business and Management Studies
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Acessibilidade e inovação: o IEB Minecraft como ferramenta para exploração de acervos — Pedro B. de Meneses Bolle · Revista do Instituto de Estudos Brasileiros (2024) | TGRS Research Map | TGRS