The Value of Digital Games in Language Learning – What the Research Tells Us and Pathways Forward

Research on the application of video games in foreign language education is relatively new and remains a peripheral issue: the authors of the most recent research review point to the fact that among hundreds of papers discussing computer-assisted language learning (CALL) published in international journals in the last fifteen years, only 26 studies focus on the use of digital games in foreign language learning. There are, however, many arguments which seem to support the idea that video games are a promising field of research. The findings of numerous studies clearly suggest that digital games have considerable educational potential. In the present article, I will provide a literature review on digital games in language learning and teaching and try to discuss potential advantages that video games can offer in the didactic context.

Authors

Institutions

Publication Details

Journal
Annales Universitatis Mariae Curie-Skłodowska sectio FF – Philologiae
Published
2024-12-13
DOI
https://doi.org/10.17951/ff.2024.42.1.185-197
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Value of Digital Games in Language Learning – What the Research Tells Us and Pathways Forward

Krzysztof Kotuła
Annales Universitatis Mariae Curie-Skłodowska sectio FF – Philologiae
EFL/ESL Teaching and Learning
article

The Value of Digital Games in Language Learning – What the Research Tells Us and Pathways Forward

Krzysztof Kotuła
article en

Abstract

Research on the application of video games in foreign language education is relatively new and remains a peripheral issue: the authors of the most recent research review point to the fact that among hundreds of papers discussing computer-assisted language learning (CALL) published in international journals in the last fifteen years, only 26 studies focus on the use of digital games in foreign language learning. There are, however, many arguments which seem to support the idea that video games are a promising field of research. The findings of numerous studies clearly suggest that digital games have considerable educational potential. In the present article, I will provide a literature review on digital games in language learning and teaching and try to discuss potential advantages that video games can offer in the didactic context.

Annales Universitatis Mariae Curie-Skłodowska sectio FF – PhilologiaeVol. 42(1)
Maria Curie-Skłodowska University (PL)
Quality Education
Openalex Percentile: Top 55%
EFL/ESL Teaching and Learning
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Value of Digital Games in Language Learning – What the Research Tells Us and Pathways Forward — Krzysztof Kotuła · Annales Universitatis Mariae Curie-Skłodowska sectio FF – Philologiae (2024) | TGRS Research Map | TGRS