Effects of VR Store Atmosphere on Consumer Experience and Approach Behavior in the Fashion Shopping Context

This study aimed to identify the underlying dimensions of VR store atmosphere and examine its effect on consumer experience and approach behavior in the context of fashion shopping. A fashion VR store was selected for VR shopping experience with using HMD. Participants completed a self-administered questionnaire regarding VR store atmosphere, consumer experience, approach behavior and immersion after finishing the VR shopping experience. A total of 101 usable data were obtained from the university students aged 20 to 27 years. Results showed the following: the VR store atmosphere consisted of four factors, such as store layouts, promotion/signs, merchandise assortment, and visual ambient. The VR store atmospheric factors had positive effects on entertainment, escapism, educational and esthetic experiences, which was only significant in the high level of immersions. The entertainment and esthetic factors had significant effects on approach behavior. Also, the effect of VR store atmosphere on approach behavior was fully mediated by the entertainment and esthetic experience. This study discusses the theoretical and practical implications for developing strategic retail management in the VR store environment.

Authors

Publication Details

Journal
Korean Journal of Human Ecology
Published
2024-12-31
DOI
https://doi.org/10.5934/kjhe.2024.33.6.953
Primary Topic
Consumer Perception and Purchasing Behavior
Type
article
Field-Weighted Citation Impact
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article

Effects of VR Store Atmosphere on Consumer Experience and Approach Behavior in the Fashion Shopping Context

Heewon Sung, Eun Young Kim
Korean Journal of Human Ecology
Consumer Perception and Purchasing Behavior
article

Effects of VR Store Atmosphere on Consumer Experience and Approach Behavior in the Fashion Shopping Context

Heewon Sung, Eun Young Kim
article en

Abstract

This study aimed to identify the underlying dimensions of VR store atmosphere and examine its effect on consumer experience and approach behavior in the context of fashion shopping. A fashion VR store was selected for VR shopping experience with using HMD. Participants completed a self-administered questionnaire regarding VR store atmosphere, consumer experience, approach behavior and immersion after finishing the VR shopping experience. A total of 101 usable data were obtained from the university students aged 20 to 27 years. Results showed the following: the VR store atmosphere consisted of four factors, such as store layouts, promotion/signs, merchandise assortment, and visual ambient. The VR store atmospheric factors had positive effects on entertainment, escapism, educational and esthetic experiences, which was only significant in the high level of immersions. The entertainment and esthetic factors had significant effects on approach behavior. Also, the effect of VR store atmosphere on approach behavior was fully mediated by the entertainment and esthetic experience. This study discusses the theoretical and practical implications for developing strategic retail management in the VR store environment.

Korean Journal of Human EcologyVol. 33(6)
Openalex Percentile: Top 63%
Consumer Perception and Purchasing Behavior
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Effects of VR Store Atmosphere on Consumer Experience and Approach Behavior in the Fashion Shopping Context — Heewon Sung, Eun Young Kim · Korean Journal of Human Ecology (2024) | TGRS Research Map | TGRS