EEG Emotion Recognition using Deep Neural Network (DNN) in Virtual Reality Environments

Purpose: The purpose of this study is to explore the integration of EEG technology with virtual reality (VR) systems to enhance therapeutic interventions, improve cognitive state recognition, and develop personalized immersive experiences. Specifically, it investigates the classification of EEG signals in a VR environment using machine learning models and identifies the most effective methods for individual-level analysis.Methods: The study utilized EEG data collected from 31 participants using the Muse 2016 headset, with electrodes positioned according to the 10-20 international system. EEG signals were analyzed for features such as statistical metrics (mean, median, standard deviation, skewness, and kurtosis) and Hjorth parameters (activity, mobility, complexity). Machine learning models, including K-Nearest Neighbors (KNN), Random Forest (RF), and Support Vector Machine (SVM), were evaluated for their performance in classifying emotional and cognitive states in a VR environment. Result: The results indicate that the Deep Neural Network (DNN) outperformed SVM and KNN models, achieving the highest average classification accuracy. SVM demonstrated consistent performance, with accuracy values consistently above 0.8 across subjects, while KNN showed greater variability and lower overall performance. DNN's architecture, incorporating two hidden layers with ReLU activation and a softmax output layer, demonstrated superior capability in modeling complex EEG patterns. The findings emphasize the effectiveness of DNN in handling high-dimensional and non-linear data, particularly for multi-class classification tasks.Novelty: This study is novel in its focus on personalized machine learning model performance in a VR-EEG setup. Instead of a one-size-fits-all approach, it emphasizes individualized analysis, identifying the most effective model for each participant.

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Publication Details

Journal
Intechno Journal.
Published
2024-12-31
DOI
https://doi.org/10.24076/intechnojournal.2024v6i2.1903
Primary Topic
EEG and Brain-Computer Interfaces
Type
article
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article

EEG Emotion Recognition using Deep Neural Network (DNN) in Virtual Reality Environments

Dini Handayani, I Made Artha Agastya, Robert Marco
Intechno Journal.
EEG and Brain-Computer Interfaces
article

EEG Emotion Recognition using Deep Neural Network (DNN) in Virtual Reality Environments

Dini Handayani, I Made Artha Agastya, Robert Marco
article en

Abstract

Purpose: The purpose of this study is to explore the integration of EEG technology with virtual reality (VR) systems to enhance therapeutic interventions, improve cognitive state recognition, and develop personalized immersive experiences. Specifically, it investigates the classification of EEG signals in a VR environment using machine learning models and identifies the most effective methods for individual-level analysis.Methods: The study utilized EEG data collected from 31 participants using the Muse 2016 headset, with electrodes positioned according to the 10-20 international system. EEG signals were analyzed for features such as statistical metrics (mean, median, standard deviation, skewness, and kurtosis) and Hjorth parameters (activity, mobility, complexity). Machine learning models, including K-Nearest Neighbors (KNN), Random Forest (RF), and Support Vector Machine (SVM), were evaluated for their performance in classifying emotional and cognitive states in a VR environment. Result: The results indicate that the Deep Neural Network (DNN) outperformed SVM and KNN models, achieving the highest average classification accuracy. SVM demonstrated consistent performance, with accuracy values consistently above 0.8 across subjects, while KNN showed greater variability and lower overall performance. DNN's architecture, incorporating two hidden layers with ReLU activation and a softmax output layer, demonstrated superior capability in modeling complex EEG patterns. The findings emphasize the effectiveness of DNN in handling high-dimensional and non-linear data, particularly for multi-class classification tasks.Novelty: This study is novel in its focus on personalized machine learning model performance in a VR-EEG setup. Instead of a one-size-fits-all approach, it emphasizes individualized analysis, identifying the most effective model for each participant.

Intechno Journal.Vol. 6(2)
International Islamic University Malaysia (MY), Universitas Respati Yogyakarta (ID), Universitas Amikom Yogyakarta
Openalex Percentile: Top 73%
EEG and Brain-Computer Interfaces
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