DEVELOPMENT OF AUGMENTED REALITY-BASED MATHEMATICS LEARNING MEDIA TO FACILITATE STUDENTS' MATHEMATICAL COMPUTATIONAL THINKING SKILLS

The development of digital technology has positively impacted the world of education, especially in creating more interactive and innovative learning media. The integration of Augmented Reality (AR) in learning is one of the innovations that can provide new learning experiences for students by presenting visualizations of abstract concepts in real life. This research aims to develop AR-based mathematics learning media to facilitate students' mathematical computational thinking skills. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects involved 16 Insan Cendekia Sheikh Yusuf Gowa High School students. The research instruments used included product validation sheets, learner and teacher response questionnaires, and mathematical computational thinking ability tests. Analysis of research data focused on analyzing the validity, practicality, and effectiveness of Augmented Reality-based mathematics learning media. The results showed that the Augmented Reality-based mathematics learning media developed had met the criteria of validity, practicality, and effectiveness.

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Publication Details

Journal
MaPan
Published
2024-12-28
DOI
https://doi.org/10.24252/mapan.2024v12n2a12
Citations
1
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.97
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article

DEVELOPMENT OF AUGMENTED REALITY-BASED MATHEMATICS LEARNING MEDIA TO FACILITATE STUDENTS' MATHEMATICAL COMPUTATIONAL THINKING SKILLS

Lisnasari Andi Mattoliang, Andi Kusumayanti, Ahmad Farham Majid, Badaruddin Amin et al.
1 citations
MaPan
Mathematics Education and Pedagogy
0.97
article

DEVELOPMENT OF AUGMENTED REALITY-BASED MATHEMATICS LEARNING MEDIA TO FACILITATE STUDENTS' MATHEMATICAL COMPUTATIONAL THINKING SKILLS

Lisnasari Andi Mattoliang, Andi Kusumayanti, Ahmad Farham Majid, Badaruddin Amin, Thamrin Tayeb, Nursalam Nursalam, Baharuddin Baharuddin
article en
1 citations

Abstract

The development of digital technology has positively impacted the world of education, especially in creating more interactive and innovative learning media. The integration of Augmented Reality (AR) in learning is one of the innovations that can provide new learning experiences for students by presenting visualizations of abstract concepts in real life. This research aims to develop AR-based mathematics learning media to facilitate students' mathematical computational thinking skills. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects involved 16 Insan Cendekia Sheikh Yusuf Gowa High School students. The research instruments used included product validation sheets, learner and teacher response questionnaires, and mathematical computational thinking ability tests. Analysis of research data focused on analyzing the validity, practicality, and effectiveness of Augmented Reality-based mathematics learning media. The results showed that the Augmented Reality-based mathematics learning media developed had met the criteria of validity, practicality, and effectiveness.

MaPanVol. 12(2)
Universitas Islam Makassar (ID)
Openalex Percentile: Top 21%
Mathematics Education and Pedagogy
0.97
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DEVELOPMENT OF AUGMENTED REALITY-BASED MATHEMATICS LEARNING MEDIA TO FACILITATE STUDENTS' MATHEMATICAL COMPUTATIONAL THINKING SKILLS — Lisnasari Andi Mattoliang, Andi Kusumayanti, et al. · MaPan (2024) | TGRS Research Map | TGRS