THE “FURRY” SUBCULTURE AS THE BASIS OF A DIDACTIC GAME IN GERMAN LANGUAGE LESSONS

The article presents methodological recommendations for working on the topic of “Ecology, the world around us” in a German language lesson using role game in the style of the youth subculture furry. The authors show that in the context of learning a foreign language, the use of didactic games is of particular importance, allowing pupils not only to deepen their knowledge, but also to practice communication skills, the ability to work in a team, develop creativity and creative thinking. The theoreticalbasis for studying the phenomenon of play and role games was the work of G. Mead, A. Wallon, S. L. Rubinstein, K. D. Ushinsky,V. N. Kruglikov, O. S. Gazman, M. E. Voronova, S. A. Eremina, O. V. Kudryavtseva, A. K. Bondarenko, G. Shashko, S. A. Shikolai,A. Artemenko, E. B. Bystraу. The fascination of the younger generation with various subcultures, in particular those related to the animal world, makes it possible to use the attributes and ideas of this area to create exciting game scenarios in a foreign language lesson or in extracurricular activities on the subject. Combining the educational process with hobbies contributes to the development of language skills, creativity, and increases interest in learning the language, which explains the relevance of this study. The novelty of the study is presented as the development of educational tactics using furry-style role game aimed at familiarizing with the work of a modern German writer within the framework of studying the topic “Ecology, the world around us”. The main research methods were experimental search work, pedagogical observation methods, survey and generalization of experience. The thematic game lesson was tested with the students of the South Ural State Humanitarian Pedagogical University and the Ural State University of Physical Education. The survey results showed the promise of using didactic games with the inclusion of plots reflecting modern hobbies of young people in foreign language lessons.

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Publication Details

Journal
Челябинский гуманитарий
Published
2024-12-01
DOI
https://doi.org/10.47475/1999-5407-2024-69-4-32-38
Primary Topic
Linguistic Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

THE “FURRY” SUBCULTURE AS THE BASIS OF A DIDACTIC GAME IN GERMAN LANGUAGE LESSONS

Alevtina V. Slabysheva, Larisa А. Belova
Челябинский гуманитарий
Linguistic Education and Pedagogy
article

THE “FURRY” SUBCULTURE AS THE BASIS OF A DIDACTIC GAME IN GERMAN LANGUAGE LESSONS

Alevtina V. Slabysheva, Larisa А. Belova
article en

Abstract

The article presents methodological recommendations for working on the topic of “Ecology, the world around us” in a German language lesson using role game in the style of the youth subculture furry. The authors show that in the context of learning a foreign language, the use of didactic games is of particular importance, allowing pupils not only to deepen their knowledge, but also to practice communication skills, the ability to work in a team, develop creativity and creative thinking. The theoreticalbasis for studying the phenomenon of play and role games was the work of G. Mead, A. Wallon, S. L. Rubinstein, K. D. Ushinsky,V. N. Kruglikov, O. S. Gazman, M. E. Voronova, S. A. Eremina, O. V. Kudryavtseva, A. K. Bondarenko, G. Shashko, S. A. Shikolai,A. Artemenko, E. B. Bystraу. The fascination of the younger generation with various subcultures, in particular those related to the animal world, makes it possible to use the attributes and ideas of this area to create exciting game scenarios in a foreign language lesson or in extracurricular activities on the subject. Combining the educational process with hobbies contributes to the development of language skills, creativity, and increases interest in learning the language, which explains the relevance of this study. The novelty of the study is presented as the development of educational tactics using furry-style role game aimed at familiarizing with the work of a modern German writer within the framework of studying the topic “Ecology, the world around us”. The main research methods were experimental search work, pedagogical observation methods, survey and generalization of experience. The thematic game lesson was tested with the students of the South Ural State Humanitarian Pedagogical University and the Ural State University of Physical Education. The survey results showed the promise of using didactic games with the inclusion of plots reflecting modern hobbies of young people in foreign language lessons.

Челябинский гуманитарийVol. 69(4)
South Ural State Humanitarian Pedagogical University (RU), Ural State University of Physical Culture (RU)
Openalex Percentile: Top 55%
Linguistic Education and Pedagogy
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