Playful Learning in Higher Education to Inspire Playful Learning in P-12 Classrooms

Playful learning has immense potential and relevance across all educational levels, from early childhood to university settings. However, play is often dismissed as an activity reserved only for young children and is ignored in higher education The purpose of this practitioner article is to share instructional strategies and insights in order to demonstrate the immense potential of play at the university level. The goal is not only to inspire teacher educators to be critical thinkers and to creatively interweave playful learning into their pedagogy but to provide concrete examples through modeling of how this can be done. Initially, a dedicated class session centered on play is described. Then, activities integrated throughout the semester are detailed.

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Publication Details

Journal
Excelsior Leadership in Teaching and Learning
Published
2024-12-01
DOI
https://doi.org/10.14305/jn.19440413.2024.17.1.03
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Playful Learning in Higher Education to Inspire Playful Learning in P-12 Classrooms

Norline R. Wild
Excelsior Leadership in Teaching and Learning
Educational Games and Gamification
article

Playful Learning in Higher Education to Inspire Playful Learning in P-12 Classrooms

Norline R. Wild
article en

Abstract

Playful learning has immense potential and relevance across all educational levels, from early childhood to university settings. However, play is often dismissed as an activity reserved only for young children and is ignored in higher education The purpose of this practitioner article is to share instructional strategies and insights in order to demonstrate the immense potential of play at the university level. The goal is not only to inspire teacher educators to be critical thinkers and to creatively interweave playful learning into their pedagogy but to provide concrete examples through modeling of how this can be done. Initially, a dedicated class session centered on play is described. Then, activities integrated throughout the semester are detailed.

Excelsior Leadership in Teaching and LearningVol. 16(1)
Niagara University (US)
Openalex Percentile: Top 68%
Educational Games and Gamification
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