Investigating the Effects of Physical Landmarks on Spatial Memory for Information Visualisation in Augmented Reality

Augmented Reality (AR) is touted to be beneficial in supporting situated information display, allowing virtual information panels to be overlaid on real-world scenes. People must then use their spatial memory to navigate among these virtual panels effectively. While spatial memory has been studied in physical environments (wall displays) and virtual reality environments, there has been little research on how physical surroundings might affect memorisation of virtual content in a mixed environment like AR. Therefore, we provide the first AR study of spatial memory, comparing two different room settings with two different situated layouts of virtual targets on an abstract spatial memory task. We find that participants recall spatial patterns with greater accuracy and higher subjective ratings in a room with furniture compared to an empty room. Our findings lead to important design implications for mixed-reality user interfaces, particularly in information-rich applications like situated analytics and small-multiples information visualisation.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00043
Citations
5
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.25
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article

Investigating the Effects of Physical Landmarks on Spatial Memory for Information Visualisation in Augmented Reality

Tim Dwyer, Barrett Ens, Jiazhou Liu, Kadek Ananta Satriadi
5 citations
Augmented Reality Applications
1.25
article

Investigating the Effects of Physical Landmarks on Spatial Memory for Information Visualisation in Augmented Reality

Tim Dwyer, Barrett Ens, Jiazhou Liu, Kadek Ananta Satriadi
article en
5 citations

Abstract

Augmented Reality (AR) is touted to be beneficial in supporting situated information display, allowing virtual information panels to be overlaid on real-world scenes. People must then use their spatial memory to navigate among these virtual panels effectively. While spatial memory has been studied in physical environments (wall displays) and virtual reality environments, there has been little research on how physical surroundings might affect memorisation of virtual content in a mixed environment like AR. Therefore, we provide the first AR study of spatial memory, comparing two different room settings with two different situated layouts of virtual targets on an abstract spatial memory task. We find that participants recall spatial patterns with greater accuracy and higher subjective ratings in a room with furniture compared to an empty room. Our findings lead to important design implications for mixed-reality user interfaces, particularly in information-rich applications like situated analytics and small-multiples information visualisation.

University of British Columbia (CA), Australian Regenerative Medicine Institute (AU), Monash University (AU)
Sustainable cities and communities
Openalex Percentile: Top 18%
Augmented Reality Applications
1.25
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