3D Skeleton-Based Sport Action Recognition System via Deep Learning

In this study a system based on deep learning was developed to recognize 5 sports movements (kick, straight punch, hook, uppercut, serve). In the first stage, an application was developed for the simultaneous capture of Red Green Blue (RGB) video frames and three-dimensional (3D) skeleton data using a specialized camera. The developed system includes a user-friendly interface for data collection and video recording editing. To identify these sports movements, videos were recorded from ten different individuals, from 5 different angles, with 2 repetitions each, creating a custom dataset containing 500 samples. To characterize the temporal dependencies in the skeletal data in this dataset, 1D-CNN (One-Dimensional Convolutional Neural Network) and LSTM (Long Short-Term Memory) deep learning models were used, and the effectiveness of combining these models was investigated. The best-performing model was determined through cross-validation. Different activation functions and optimizer combinations were analyzed in detail for this model. With the best-performing model, a classification accuracy exceeding %87 was achieved for the 5 sports movements.

Authors

Institutions

Publication Details

Published
2024-10-16
DOI
https://doi.org/10.1109/asyu62119.2024.10757069
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

3D Skeleton-Based Sport Action Recognition System via Deep Learning

Sefa Küçük, Sait Alp, Merve Dayapoglu, Esra Şavirdi et al.
Human Pose and Action Recognition
article

3D Skeleton-Based Sport Action Recognition System via Deep Learning

Sefa Küçük, Sait Alp, Merve Dayapoglu, Esra Şavirdi, İlknur Akcaba
article en

Abstract

In this study a system based on deep learning was developed to recognize 5 sports movements (kick, straight punch, hook, uppercut, serve). In the first stage, an application was developed for the simultaneous capture of Red Green Blue (RGB) video frames and three-dimensional (3D) skeleton data using a specialized camera. The developed system includes a user-friendly interface for data collection and video recording editing. To identify these sports movements, videos were recorded from ten different individuals, from 5 different angles, with 2 repetitions each, creating a custom dataset containing 500 samples. To characterize the temporal dependencies in the skeletal data in this dataset, 1D-CNN (One-Dimensional Convolutional Neural Network) and LSTM (Long Short-Term Memory) deep learning models were used, and the effectiveness of combining these models was investigated. The best-performing model was determined through cross-validation. Different activation functions and optimizer combinations were analyzed in detail for this model. With the best-performing model, a classification accuracy exceeding %87 was achieved for the 5 sports movements.

Erzurum Technical University (TR)
Openalex Percentile: Top 75%
Human Pose and Action Recognition
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.