3D Skeleton-Based Sport Action Recognition System via Deep Learning
In this study a system based on deep learning was developed to recognize 5 sports movements (kick, straight punch, hook, uppercut, serve). In the first stage, an application was developed for the simultaneous capture of Red Green Blue (RGB) video frames and three-dimensional (3D) skeleton data using a specialized camera. The developed system includes a user-friendly interface for data collection and video recording editing. To identify these sports movements, videos were recorded from ten different individuals, from 5 different angles, with 2 repetitions each, creating a custom dataset containing 500 samples. To characterize the temporal dependencies in the skeletal data in this dataset, 1D-CNN (One-Dimensional Convolutional Neural Network) and LSTM (Long Short-Term Memory) deep learning models were used, and the effectiveness of combining these models was investigated. The best-performing model was determined through cross-validation. Different activation functions and optimizer combinations were analyzed in detail for this model. With the best-performing model, a classification accuracy exceeding %87 was achieved for the 5 sports movements.
Authors
- Sefa Küçük (ORCID: https://orcid.org/0000-0002-0279-3185)
- Sait Alp (ORCID: https://orcid.org/0000-0003-2462-6166)
- Merve Dayapoglu
- Esra Şavirdi
- İlknur Akcaba
Institutions
- Erzurum Technical University (TR)
Publication Details
- Published
- 2024-10-16
- DOI
- https://doi.org/10.1109/asyu62119.2024.10757069
- Primary Topic
- Human Pose and Action Recognition
- Type
- article
- Field-Weighted Citation Impact
- 0.00