Cross-Domain Gender Identification Using VR Tracking Data

Recently, much work has been done to research personal identifiability of extended reality (XR) users. Many of these prior studies are task-specific and involve identifying users completing a specific XR task. On the other hand, some studies have been domainspecific and focus on identifying users completing different XR tasks from the same domain, such as watching 360° videos or assembling structures. In this paper, we present one of the few studies to investigate cross-domain identification (i.e., identifying users completing XR tasks from different domains). To facilitate our investigation, we used open-source datasets from two different virtual reality (VR) studies-one from an assembly domain and one from a gaming domain-to investigate the feasibility of cross-domain gender identification, as personal identification is not possible between these datasets. The results of our machine learning experiments clearly demonstrate that cross-domain gender identification is more difficult than domain-specific gender identification. Furthermore, our results indicate that head position is important for gender identification and demonstrate that the k-nearest neighbors (kNN) algorithm is not suitable for cross-domain gender identification, which future researchers should be aware of.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00032
Citations
3
Primary Topic
Authorship Attribution and Profiling
Type
article
Field-Weighted Citation Impact
1.04
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article

Cross-Domain Gender Identification Using VR Tracking Data

Ryan P. McMahan, Alec G. Moore, Nayan N. Chawla, Qidi J. Wang
3 citations
Authorship Attribution and Profiling
1.04
article

Cross-Domain Gender Identification Using VR Tracking Data

Ryan P. McMahan, Alec G. Moore, Nayan N. Chawla, Qidi J. Wang
article en
3 citations

Abstract

Recently, much work has been done to research personal identifiability of extended reality (XR) users. Many of these prior studies are task-specific and involve identifying users completing a specific XR task. On the other hand, some studies have been domainspecific and focus on identifying users completing different XR tasks from the same domain, such as watching 360° videos or assembling structures. In this paper, we present one of the few studies to investigate cross-domain identification (i.e., identifying users completing XR tasks from different domains). To facilitate our investigation, we used open-source datasets from two different virtual reality (VR) studies-one from an assembly domain and one from a gaming domain-to investigate the feasibility of cross-domain gender identification, as personal identification is not possible between these datasets. The results of our machine learning experiments clearly demonstrate that cross-domain gender identification is more difficult than domain-specific gender identification. Furthermore, our results indicate that head position is important for gender identification and demonstrate that the k-nearest neighbors (kNN) algorithm is not suitable for cross-domain gender identification, which future researchers should be aware of.

University of Central Florida (US), Virginia Tech (US)
Gender equality
Openalex Percentile: Top 18%
Authorship Attribution and Profiling
1.04
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