The Effects of Immersion and Dimensionality in Virtual Reality Science Simulations: The Case of Charged Particles

Researchers have provided insights into using virtual reality (VR) for visualization and interaction with 3D models and simulations. The interaction allows users to manipulate the 3D elements and visualize changes based on their inputs from movement with controllers or spatial actions. However, some users may find this interaction overwhelming, especially when immersed in a virtual environment. Additionally, the choice of dimensionality for visualizations influences user interaction, with potential implications for immersive experiences. Thus, we conducted a 2 (Immersion: Desktop vs. HMDVR) $\times 2$ (Dimensionality: 2 D vs. 3 D) within-group study $(N=32)$ to explore the impact of the utilized immersive degree and the dimensionality representation of the content on participants’ experience in terms of engagement, task load, usability, skill, and emotions when interacting with a science simulation. We designed and developed an application to simulate charged particles and electric field lines. We asked participants to complete a task of changing particles by matching them to a given simulation output. Our results indicated higher workload rates for HMDVR conditions, particularly with 3D representation, compared to Desktop. However, HMDVR conditions also showed greater engagement, emotional response, and presence. Based on our findings, we argue that participants prefer HMDVR over Desktop environments regardless of dimensionality.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00031
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.25

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article

The Effects of Immersion and Dimensionality in Virtual Reality Science Simulations: The Case of Charged Particles

Christos Mousas, Minsoo Choi, Bedřich Beneš, Alejandra J. Magana et al.
1 citations
Augmented Reality Applications
0.25
article

The Effects of Immersion and Dimensionality in Virtual Reality Science Simulations: The Case of Charged Particles

Christos Mousas, Minsoo Choi, Bedřich Beneš, Alejandra J. Magana, Pedro Acevedo
article en
1 citations

Abstract

Researchers have provided insights into using virtual reality (VR) for visualization and interaction with 3D models and simulations. The interaction allows users to manipulate the 3D elements and visualize changes based on their inputs from movement with controllers or spatial actions. However, some users may find this interaction overwhelming, especially when immersed in a virtual environment. Additionally, the choice of dimensionality for visualizations influences user interaction, with potential implications for immersive experiences. Thus, we conducted a 2 (Immersion: Desktop vs. HMDVR) $\times 2$ (Dimensionality: 2 D vs. 3 D) within-group study $(N=32)$ to explore the impact of the utilized immersive degree and the dimensionality representation of the content on participants’ experience in terms of engagement, task load, usability, skill, and emotions when interacting with a science simulation. We designed and developed an application to simulate charged particles and electric field lines. We asked participants to complete a task of changing particles by matching them to a given simulation output. Our results indicated higher workload rates for HMDVR conditions, particularly with 3D representation, compared to Desktop. However, HMDVR conditions also showed greater engagement, emotional response, and presence. Based on our findings, we argue that participants prefer HMDVR over Desktop environments regardless of dimensionality.

Purdue University West Lafayette (US)
Purdue University
Climate action
Openalex Percentile: Top 42%
Augmented Reality Applications
0.25
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The Effects of Immersion and Dimensionality in Virtual Reality Science Simulations: The Case of Charged Particles — Christos Mousas, Minsoo Choi, et al. · (2024) | TGRS Research Map | TGRS