Object Speed Control with a Signed Distance Field for Distant Mid-Air Object Manipulation in Virtual Reality

In Virtual Reality (VR) applications, interacting with distant objects relies heavily on mid-air object manipulation. Yet, the inherent distance between the user and the object often restricts movement precision. This paper introduces the Signed Distance Field (SDF) method for mid-air object manipulation and combines it with the ray casting interaction technique to investigate its effect on user performance and user experience. To increase movement accuracy, we leverage the speed-accuracy trade-off to dynamically adjust object manipulation speed based on the SDF algorithm’s output. Our study with 18 participants examines the effects of SDF across three different tasks with different complexity. Our results showed that ray casting with SDF reduces the number of errors in complex tasks without slowing down the participants and improves the user experience. We hope that our proposed assistive system, designed for tasks and applications, can be used as an interaction technique to enable more accurate manipulation of distant objects in fields like surgical planning, architecture, and games.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00061
Citations
4
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
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article

Object Speed Control with a Signed Distance Field for Distant Mid-Air Object Manipulation in Virtual Reality

Anil Ufuk Batmaz, Wolfgang Stuerzlinger, Mucahit Gemici
4 citations
Robotic Path Planning Algorithms
1.00
article

Object Speed Control with a Signed Distance Field for Distant Mid-Air Object Manipulation in Virtual Reality

Anil Ufuk Batmaz, Wolfgang Stuerzlinger, Mucahit Gemici
article en
4 citations

Abstract

In Virtual Reality (VR) applications, interacting with distant objects relies heavily on mid-air object manipulation. Yet, the inherent distance between the user and the object often restricts movement precision. This paper introduces the Signed Distance Field (SDF) method for mid-air object manipulation and combines it with the ray casting interaction technique to investigate its effect on user performance and user experience. To increase movement accuracy, we leverage the speed-accuracy trade-off to dynamically adjust object manipulation speed based on the SDF algorithm’s output. Our study with 18 participants examines the effects of SDF across three different tasks with different complexity. Our results showed that ray casting with SDF reduces the number of errors in complex tasks without slowing down the participants and improves the user experience. We hope that our proposed assistive system, designed for tasks and applications, can be used as an interaction technique to enable more accurate manipulation of distant objects in fields like surgical planning, architecture, and games.

Simon Fraser University (CA), Concordia University (CA)
Reduced inequalities
Openalex Percentile: Top 21%
Robotic Path Planning Algorithms
1.00
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