R<sup>2</sup>Human: Real-Time 3D Human Appearance Rendering from a Single Image

Rendering 3D human appearance from a single image in real-time is crucial for achieving holographic communication and immersive VR/AR. Existing methods either rely on multi-camera setups or are constrained to offline operations. In this paper, we propose R<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup>Human, the first approach for real-time inference and rendering of photorealistic 3D human appearance from a single image. The core of our approach is to combine the strengths of implicit texture fields and explicit neural rendering with our novel representation, namely Z-map. Based on this, we present an end-to-end network that performs high-fidelity color reconstruction of visible areas and provides reliable color inference for occluded regions. To further enhance the 3D perception ability of our network, we leverage the Fourier occupancy field as a prior for generating the texture field and providing a sampling surface in the rendering stage. We also propose a consistency loss and a spatial fusion strategy to ensure the multi-view coherence. Experimental results show that our method outperforms the state-of-the-art methods on both synthetic data and challenging real-world images, in real-time. The project page can be found at http://cic.tju. edu.cn/faculty/likun/projects/R2Human.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00135
Citations
1
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
0.25

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article

R2Human: Real-Time 3D Human Appearance Rendering from a Single Image

Yu‐Kun Lai, Qiao Feng, Kun Li, Yuanwang Yang
1 citations
Face recognition and analysis
0.25
article

R2Human: Real-Time 3D Human Appearance Rendering from a Single Image

Yu‐Kun Lai, Qiao Feng, Kun Li, Yuanwang Yang
article en
1 citations

Abstract

Rendering 3D human appearance from a single image in real-time is crucial for achieving holographic communication and immersive VR/AR. Existing methods either rely on multi-camera setups or are constrained to offline operations. In this paper, we propose R<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup>Human, the first approach for real-time inference and rendering of photorealistic 3D human appearance from a single image. The core of our approach is to combine the strengths of implicit texture fields and explicit neural rendering with our novel representation, namely Z-map. Based on this, we present an end-to-end network that performs high-fidelity color reconstruction of visible areas and provides reliable color inference for occluded regions. To further enhance the 3D perception ability of our network, we leverage the Fourier occupancy field as a prior for generating the texture field and providing a sampling surface in the rendering stage. We also propose a consistency loss and a spatial fusion strategy to ensure the multi-view coherence. Experimental results show that our method outperforms the state-of-the-art methods on both synthetic data and challenging real-world images, in real-time. The project page can be found at http://cic.tju. edu.cn/faculty/likun/projects/R2Human.

Tianjin University (CN), Cardiff University (GB)
National Natural Science Foundation of China, Science Fund for Distinguished Young Scholars of Tianjin
Openalex Percentile: Top 42%
Face recognition and analysis
0.25
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R<sup>2</sup>Human: Real-Time 3D Human Appearance Rendering from a Single Image — Yu‐Kun Lai, Qiao Feng, et al. · (2024) | TGRS Research Map | TGRS