Watch Buddy: Evaluating the Impact of an Expressive Virtual Agent on Video Consumption Experience in Augmented Reality

The proliferation of personalized video content consumption, amplified by advances in virtual reality (VR) and augmented reality (AR), has introduced new paradigms in media engagement.This paper presents the development and evaluation of “Watch Buddy,” an expressive virtual agent designed to enhance the video-watching experience within an AR environment. The research assesses the impact of the agent’s presence and expressiveness on user satisfaction, technology acceptance, social presence, and emotional intimacy. A comparative user study with 30 participants reveals that the expressive agent significantly improves the viewing experience, as well as the perceived social connection between users and the agent, compared with an inexpressive agent and no agents at all. This paper contributes to VR/AR and human-agent interaction by demonstrating how virtual companions can influence media consumption and foster social connections, particularly for isolated demographics like the elderly or those living alone.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00097
Citations
5
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.86

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article

Watch Buddy: Evaluating the Impact of an Expressive Virtual Agent on Video Consumption Experience in Augmented Reality

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5 citations
Virtual Reality Applications and Impacts
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article

Watch Buddy: Evaluating the Impact of an Expressive Virtual Agent on Video Consumption Experience in Augmented Reality

Kangsoo Kim, Jong‐Il Park, Sangwoo Cho, Muskan Sarvesh, Kisub Lee, Hyeongil Nam
article en
5 citations

Abstract

The proliferation of personalized video content consumption, amplified by advances in virtual reality (VR) and augmented reality (AR), has introduced new paradigms in media engagement.This paper presents the development and evaluation of “Watch Buddy,” an expressive virtual agent designed to enhance the video-watching experience within an AR environment. The research assesses the impact of the agent’s presence and expressiveness on user satisfaction, technology acceptance, social presence, and emotional intimacy. A comparative user study with 30 participants reveals that the expressive agent significantly improves the viewing experience, as well as the perceived social connection between users and the agent, compared with an inexpressive agent and no agents at all. This paper contributes to VR/AR and human-agent interaction by demonstrating how virtual companions can influence media consumption and foster social connections, particularly for isolated demographics like the elderly or those living alone.

Capital One (United States) (US), University of Calgary (CA), Hanyang University (KR)
National Research Foundation of Korea, Mitacs, Alberta Innovates, Natural Sciences and Engineering Research Council of Canada
Openalex Percentile: Top 14%
Virtual Reality Applications and Impacts
1.86
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