Watch Out! XR Mobile Displays Improve the Experience of Co-Located VR Gaming Observers

Co-located social gaming with players and observers talking to each other is commonplace. However, it becomes less attractive when using virtual reality (VR): while VR increases players’ presence by immersing them in a virtual world, it also shuts out their observing friends. We investigate whether extended reality (XR) can improve the observer experience by giving them agency over their viewpoint in the game and personalizing the representation they see of the player. In a user study, 24 pairs of players and observers experienced co-located VR gaming. Observers either watched the player’s gameplay on a stationary screen i) from the player’s viewpoint or ii) controlling their viewpoint with a gamepad, or on an XR-enabled mobile screen controlling their viewpoint by moving the screen iii) with the player represented as a generic game avatar or iv) a personalized avatar obtained through live player footage augmentation. Results show that giving observers agency over their viewpoint with an XR-enabled mobile screen provides substantial benefits to presence and observers’ overall experience.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00139
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.25

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article

Watch Out! XR Mobile Displays Improve the Experience of Co-Located VR Gaming Observers

Crescent Jicol, Kenneth Dasalla, Christopher Clarke, Christof Lutteroth et al.
1 citations
Augmented Reality Applications
0.25
article

Watch Out! XR Mobile Displays Improve the Experience of Co-Located VR Gaming Observers

Crescent Jicol, Kenneth Dasalla, Christopher Clarke, Christof Lutteroth, Anca Salagean
article en
1 citations

Abstract

Co-located social gaming with players and observers talking to each other is commonplace. However, it becomes less attractive when using virtual reality (VR): while VR increases players’ presence by immersing them in a virtual world, it also shuts out their observing friends. We investigate whether extended reality (XR) can improve the observer experience by giving them agency over their viewpoint in the game and personalizing the representation they see of the player. In a user study, 24 pairs of players and observers experienced co-located VR gaming. Observers either watched the player’s gameplay on a stationary screen i) from the player’s viewpoint or ii) controlling their viewpoint with a gamepad, or on an XR-enabled mobile screen controlling their viewpoint by moving the screen iii) with the player represented as a generic game avatar or iv) a personalized avatar obtained through live player footage augmentation. Results show that giving observers agency over their viewpoint with an XR-enabled mobile screen provides substantial benefits to presence and observers’ overall experience.

University of Bath (GB)
Engineering and Physical Sciences Research Council
Openalex Percentile: Top 42%
Augmented Reality Applications
0.25
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