GlanXR: A Hands-Free Fast Switching System for Virtual Screens

To date, virtual and augmented reality technologies enable users to view multiple, large virtual screens in their workspaces. However, users must frequently rotate their heads to shift focus among these screens. This paper presents GlanXR, a fast and robust handsfree approach for screen switching in virtual reality. GlanXR incorporates a peripheral interface that remains fixed within the user’s view, in which screens can be dynamically selected based on the user’s eye-head position beyond an adaptive range. Additionally, the user triggers the switch to the screen chosen by making an opposing head rotation in the direction of the eye-head position to minimize false triggers. We conducted an experiment including a fast-switching scenario and a working simulation scenario with 24 participants to assess the effectiveness of GlanXR as compared to a baseline (taskbar), an expansive multi-screen setup, and a gazebased screen selection method. The results indicate that GlanXR facilitates precise screen-switching, minimizes the necessity for head rotation, and allows users to maintain a neutral head position.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00025
Citations
1
Primary Topic
Cloud Computing and Remote Desktop Technologies
Type
article
Field-Weighted Citation Impact
0.49
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article

GlanXR: A Hands-Free Fast Switching System for Virtual Screens

Guanghan Zhao, Kiyoshi Kiyokawa, Jason Orlosky, Yuki Uranishi
1 citations
Cloud Computing and Remote Desktop Technologies
0.49
article

GlanXR: A Hands-Free Fast Switching System for Virtual Screens

Guanghan Zhao, Kiyoshi Kiyokawa, Jason Orlosky, Yuki Uranishi
article en
1 citations

Abstract

To date, virtual and augmented reality technologies enable users to view multiple, large virtual screens in their workspaces. However, users must frequently rotate their heads to shift focus among these screens. This paper presents GlanXR, a fast and robust handsfree approach for screen switching in virtual reality. GlanXR incorporates a peripheral interface that remains fixed within the user’s view, in which screens can be dynamically selected based on the user’s eye-head position beyond an adaptive range. Additionally, the user triggers the switch to the screen chosen by making an opposing head rotation in the direction of the eye-head position to minimize false triggers. We conducted an experiment including a fast-switching scenario and a working simulation scenario with 24 participants to assess the effectiveness of GlanXR as compared to a baseline (taskbar), an expansive multi-screen setup, and a gazebased screen selection method. The results indicate that GlanXR facilitates precise screen-switching, minimizes the necessity for head rotation, and allows users to maintain a neutral head position.

Augusta University Health (US), Nara Institute of Science and Technology (JP), The University of Osaka (JP)
Openalex Percentile: Top 32%
Cloud Computing and Remote Desktop Technologies
0.49
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