Study of Interfaces for Time-Continuous Emotion Reporting and the Relationship Between Interface and Reported Emotion

This paper presents interfaces for reporting emotion in real-time during VR stimuli. Self-reported emotional responses are critical for developing emotion recognition systems. Such responses can vary throughout a stimulus such as 360° video, but most interfaces for reporting emotion are designed to be used after the experience. This reduces the entire experience to a single data point and raises concerns about validity when multiple emotions can be elicited across the stimulus. We introduce and compare user interfaces that allow for real-time emotion reporting throughout the length of the stimulus. Each interface varies on how emotion is physically input by the user and displayed back to them for confirmation. A preliminary study compared five such interfaces, gathering initial impressions, comparing control schemes, and rating intuitiveness. A primary study considered four refined interface designs and compared reporting precision and subjective opinions. Results suggest that a single interface face icon responding to arousal and valence reports and a gradiating color wheel are intuitive, precise, and unobtrusive. More broadly, results indicate the type of rating interface has a significant effect on the given ratings.

Authors

Institutions

Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00104
Citations
1
Primary Topic
Color perception and design
Type
article
Field-Weighted Citation Impact
0.64
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Study of Interfaces for Time-Continuous Emotion Reporting and the Relationship Between Interface and Reported Emotion

Christoph W. Borst, Jason W. Woodworth
1 citations
Color perception and design
0.64
article

Study of Interfaces for Time-Continuous Emotion Reporting and the Relationship Between Interface and Reported Emotion

Christoph W. Borst, Jason W. Woodworth
article en
1 citations

Abstract

This paper presents interfaces for reporting emotion in real-time during VR stimuli. Self-reported emotional responses are critical for developing emotion recognition systems. Such responses can vary throughout a stimulus such as 360° video, but most interfaces for reporting emotion are designed to be used after the experience. This reduces the entire experience to a single data point and raises concerns about validity when multiple emotions can be elicited across the stimulus. We introduce and compare user interfaces that allow for real-time emotion reporting throughout the length of the stimulus. Each interface varies on how emotion is physically input by the user and displayed back to them for confirmation. A preliminary study compared five such interfaces, gathering initial impressions, comparing control schemes, and rating intuitiveness. A primary study considered four refined interface designs and compared reporting precision and subjective opinions. Results suggest that a single interface face icon responding to arousal and valence reports and a gradiating color wheel are intuitive, precise, and unobtrusive. More broadly, results indicate the type of rating interface has a significant effect on the given ratings.

University of Louisiana at Lafayette (US)
Openalex Percentile: Top 24%
Color perception and design
0.64
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.