Study of Interfaces for Time-Continuous Emotion Reporting and the Relationship Between Interface and Reported Emotion
This paper presents interfaces for reporting emotion in real-time during VR stimuli. Self-reported emotional responses are critical for developing emotion recognition systems. Such responses can vary throughout a stimulus such as 360° video, but most interfaces for reporting emotion are designed to be used after the experience. This reduces the entire experience to a single data point and raises concerns about validity when multiple emotions can be elicited across the stimulus. We introduce and compare user interfaces that allow for real-time emotion reporting throughout the length of the stimulus. Each interface varies on how emotion is physically input by the user and displayed back to them for confirmation. A preliminary study compared five such interfaces, gathering initial impressions, comparing control schemes, and rating intuitiveness. A primary study considered four refined interface designs and compared reporting precision and subjective opinions. Results suggest that a single interface face icon responding to arousal and valence reports and a gradiating color wheel are intuitive, precise, and unobtrusive. More broadly, results indicate the type of rating interface has a significant effect on the given ratings.
Authors
- Christoph W. Borst (ORCID: https://orcid.org/0000-0001-7361-5426)
- Jason W. Woodworth (ORCID: https://orcid.org/0000-0002-4808-6777)
Institutions
- University of Louisiana at Lafayette (US)
Publication Details
- Published
- 2024-10-21
- DOI
- https://doi.org/10.1109/ismar62088.2024.00104
- Citations
- 1
- Primary Topic
- Color perception and design
- Type
- article
- Field-Weighted Citation Impact
- 0.64