FAST Design Methodology for Swift XR Prototyping: An Interior Design System Example

Despite rapid growth in extended reality (XR) interfaces, there is still a need for tools enabling swift and rapid prototyping of XR experiences while at the same time lowering entry barriers for developers and designers. In this paper we explore the use of the Functional Analysis Systems Technique (FAST) design method for XR prototyping. It is a well-established and flexible design engineering methodology that we have successfully used in the past to develop a diverse portfolio of XR systems and prototypes. We present this technique using an immersive VR-based interior design system as an example. We detail the analysis of user requirements and the structuring of system functionalities through FAST, and demonstrate how FAST enables early identification and resolution of potential issues.

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Published
2024-10-21
DOI
https://doi.org/10.1109/isemv63338.2024.00022
Citations
1
Primary Topic
Architecture, Design, and Social History
Type
article
Field-Weighted Citation Impact
1.96
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FAST Design Methodology for Swift XR Prototyping: An Interior Design System Example

Sławomir Tadeja, Per Ola Kristensson, Magdalena Igraś-Cybulska, Thomas Bohné et al.
1 citations
Architecture, Design, and Social History
1.96
article

FAST Design Methodology for Swift XR Prototyping: An Interior Design System Example

Sławomir Tadeja, Per Ola Kristensson, Magdalena Igraś-Cybulska, Thomas Bohné, Marek Frankowski, Andrzej Filipowski
article en
1 citations

Abstract

Despite rapid growth in extended reality (XR) interfaces, there is still a need for tools enabling swift and rapid prototyping of XR experiences while at the same time lowering entry barriers for developers and designers. In this paper we explore the use of the Functional Analysis Systems Technique (FAST) design method for XR prototyping. It is a well-established and flexible design engineering methodology that we have successfully used in the past to develop a diverse portfolio of XR systems and prototypes. We present this technique using an immersive VR-based interior design system as an example. We detail the analysis of user requirements and the structuring of system functionalities through FAST, and demonstrate how FAST enables early identification and resolution of potential issues.

University of Cambridge (GB), AGH University of Krakow (PL)
Sustainable cities and communities
Openalex Percentile: Top 9%
Architecture, Design, and Social History
1.96
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FAST Design Methodology for Swift XR Prototyping: An Interior Design System Example — Sławomir Tadeja, Per Ola Kristensson, et al. · (2024) | TGRS Research Map | TGRS