Tracking Eye Position and Gaze Direction in Near-Eye Volumetric Displays

Near-eye volumetric displays, showing multiple focal planes, require knowledge of the accurate position of the nodal point of the eye to correctly render a 3D scene. This is because pixels seen through multiple planes must be accurately aligned with the eye’s visual axis to ensure consistency across focal planes. While most eye-tracking methods focus on determining a gaze position within a designated target space, this work aims to track both the eye position and the corresponding gaze direction expressed in coordinates relative to the physical location of the volumetric display planes. To achieve this, we rely on a near-infra-red (NIR) camera image of the pupil and corneal reflections (glints). The existing eye model is used to establish the relationship between the pupil and glint positions in a NIR image and the eye position and rotation in a 3D space. We address the key challenge of robust tracking of the glints in a system that introduces multiple reflections. We also demonstrate that the system reduces the need for recalibration on subsequent uses. Our experiments on a multiple-focal plane display demonstrate that the method can maintain an accurate projection point for volumetric displays.

Authors

Institutions

Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00094
Citations
1
Primary Topic
Advanced Optical Imaging Technologies
Type
article
Field-Weighted Citation Impact
0.32

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Tracking Eye Position and Gaze Direction in Near-Eye Volumetric Displays

Rafał Mantiuk, Marek Wernikowski, Joseph G. March, Alı Özgür Yöntem et al.
1 citations
Advanced Optical Imaging Technologies
0.32
article

Tracking Eye Position and Gaze Direction in Near-Eye Volumetric Displays

Rafał Mantiuk, Marek Wernikowski, Joseph G. March, Alı Özgür Yöntem, Radosław Mantiuk
article en
1 citations

Abstract

Near-eye volumetric displays, showing multiple focal planes, require knowledge of the accurate position of the nodal point of the eye to correctly render a 3D scene. This is because pixels seen through multiple planes must be accurately aligned with the eye’s visual axis to ensure consistency across focal planes. While most eye-tracking methods focus on determining a gaze position within a designated target space, this work aims to track both the eye position and the corresponding gaze direction expressed in coordinates relative to the physical location of the volumetric display planes. To achieve this, we rely on a near-infra-red (NIR) camera image of the pupil and corneal reflections (glints). The existing eye model is used to establish the relationship between the pupil and glint positions in a NIR image and the eye position and rotation in a 3D space. We address the key challenge of robust tracking of the glints in a system that introduces multiple reflections. We also demonstrate that the system reduces the need for recalibration on subsequent uses. Our experiments on a multiple-focal plane display demonstrate that the method can maintain an accurate projection point for volumetric displays.

West Pomeranian University of Technology in Szczecin (PL), University of Cambridge (GB)
European Commission, European Research Council
Openalex Percentile: Top 33%
Advanced Optical Imaging Technologies
0.32
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Tracking Eye Position and Gaze Direction in Near-Eye Volumetric Displays — Rafał Mantiuk, Marek Wernikowski, et al. · (2024) | TGRS Research Map | TGRS