Semantic Segmentation to Identify Enemies in First-Person Shooters

Video games are used as simulations in training for activities of real life, with that as a base, this work presents a comparative study between seven different architectures of convolutional neural networks that perform semantic segmentation. These networks are applied to segment individuals in first-person shooters, four of them aim to return a result as fast as possible and the other three are short versions of networks focused on the quality of the segmentation.

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Published
2024-10-23
DOI
https://doi.org/10.1109/cce62852.2024.10770897
Primary Topic
Spam and Phishing Detection
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article
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article

Semantic Segmentation to Identify Enemies in First-Person Shooters

Alma Y. Alanís, José Aguilar, Gabriel Martínez-Soltero, César Ávila
Spam and Phishing Detection
article

Semantic Segmentation to Identify Enemies in First-Person Shooters

Alma Y. Alanís, José Aguilar, Gabriel Martínez-Soltero, César Ávila
article en

Abstract

Video games are used as simulations in training for activities of real life, with that as a base, this work presents a comparative study between seven different architectures of convolutional neural networks that perform semantic segmentation. These networks are applied to segment individuals in first-person shooters, four of them aim to return a result as fast as possible and the other three are short versions of networks focused on the quality of the segmentation.

Universidad de Guadalajara (MX)
Openalex Percentile: Top 60%
Spam and Phishing Detection
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