Semantic Segmentation to Identify Enemies in First-Person Shooters
Video games are used as simulations in training for activities of real life, with that as a base, this work presents a comparative study between seven different architectures of convolutional neural networks that perform semantic segmentation. These networks are applied to segment individuals in first-person shooters, four of them aim to return a result as fast as possible and the other three are short versions of networks focused on the quality of the segmentation.
Authors
- Alma Y. Alanís (ORCID: https://orcid.org/0000-0001-9600-779X)
- José Aguilar (ORCID: https://orcid.org/0000-0003-4194-6882)
- Gabriel Martínez-Soltero (ORCID: https://orcid.org/0000-0003-3538-8132)
- César Ávila (ORCID: https://orcid.org/0000-0002-5840-605X)
Institutions
- Universidad de Guadalajara (MX)
Publication Details
- Published
- 2024-10-23
- DOI
- https://doi.org/10.1109/cce62852.2024.10770897
- Primary Topic
- Spam and Phishing Detection
- Type
- article
- Field-Weighted Citation Impact
- 0.00