Enabling Progressive Dynamic Mesh Geometry Data Extraction in V-DMC

The emerging Video-based dynamic mesh coding standard is designed on the concepts of subdivision surfaces and the lifting scheme applied to a simplified variant of a dynamic mesh. Those processes create displacement data, i.e., residual information that is hierarchically predicted through each subdivision iteration, that is then coded using traditional 2D video codecs. The current draft of the standard defines the packing of the displacement data in a video frame in a way that does not support adaptations based on Level-of-Detail (LoD). In this paper, we describe and evaluate an experimental LoD adaptive displacement packing method that could be used to optimize bandwidth consumption or to save computational complexity and battery at the client side. We show that a modified packing of the displacement video data and a LoD-adaptive selection of lifting parameters, combined with HEVC motion constrained tile sets provide this functionality with a low impact on compression performance. The LoD adaptive displacement packing method described in this paper has been recently adopted into the V-DMC standard specifications.

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Publication Details

Published
2024-09-08
DOI
https://doi.org/10.1109/euvip61797.2024.10772781
Citations
2
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
1.26
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article

Enabling Progressive Dynamic Mesh Geometry Data Extraction in V-DMC

Lukasz Kondrad, Kashyap Kammachi‐Sreedhar, Patrice Rondão Alface
2 citations
Computer Graphics and Visualization Techniques
1.26
article

Enabling Progressive Dynamic Mesh Geometry Data Extraction in V-DMC

Lukasz Kondrad, Kashyap Kammachi‐Sreedhar, Patrice Rondão Alface
article en
2 citations

Abstract

The emerging Video-based dynamic mesh coding standard is designed on the concepts of subdivision surfaces and the lifting scheme applied to a simplified variant of a dynamic mesh. Those processes create displacement data, i.e., residual information that is hierarchically predicted through each subdivision iteration, that is then coded using traditional 2D video codecs. The current draft of the standard defines the packing of the displacement data in a video frame in a way that does not support adaptations based on Level-of-Detail (LoD). In this paper, we describe and evaluate an experimental LoD adaptive displacement packing method that could be used to optimize bandwidth consumption or to save computational complexity and battery at the client side. We show that a modified packing of the displacement video data and a LoD-adaptive selection of lifting parameters, combined with HEVC motion constrained tile sets provide this functionality with a low impact on compression performance. The LoD adaptive displacement packing method described in this paper has been recently adopted into the V-DMC standard specifications.

Nokia (Finland) (FI), Nokia (Germany) (DE), Nokia (Belgium) (BE)
Openalex Percentile: Top 11%
Computer Graphics and Visualization Techniques
1.26
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