A Proposal of the Gamification of Programming Learning Assistant System

Despite the rapid expansion of the ICT sector, there's a disconnect with STEM subjects, leading to high dropout rates in computer science and engineering programs. This contributes to many unfilled positions in the ICT job market. One key issue is that traditional teaching methods struggle to engage students in challenging and abstract STEM subjects like programming. To address this, innovative technology-enhanced learning solutions are needed to be developed. In the past, we have developed a Programming Learning Assistant System (PLAS) to support programming learning for novice students. PLAS offers several types of exercise problems to foster code reading and writing skills at different levels. In this paper, we propose the initial prototype of the gamification of PLAS to enhance students' comprehension of programming concepts, improve their confidence, cultivate their interest in STEM fields, and increase course engagement through dynamic and engaing scenarios.

Authors

Institutions

Publication Details

Published
2024-11-03
DOI
https://doi.org/10.1109/icce-asia63397.2024.10773752
Citations
1
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.78
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Proposal of the Gamification of Programming Learning Assistant System

Keiichi Kaneko, Htoo Htoo Sandi Kyaw, Nobuo Fuanbiki
1 citations
Education and Learning Interventions
0.78
article

A Proposal of the Gamification of Programming Learning Assistant System

Keiichi Kaneko, Htoo Htoo Sandi Kyaw, Nobuo Fuanbiki
article en
1 citations

Abstract

Despite the rapid expansion of the ICT sector, there's a disconnect with STEM subjects, leading to high dropout rates in computer science and engineering programs. This contributes to many unfilled positions in the ICT job market. One key issue is that traditional teaching methods struggle to engage students in challenging and abstract STEM subjects like programming. To address this, innovative technology-enhanced learning solutions are needed to be developed. In the past, we have developed a Programming Learning Assistant System (PLAS) to support programming learning for novice students. PLAS offers several types of exercise problems to foster code reading and writing skills at different levels. In this paper, we propose the initial prototype of the gamification of PLAS to enhance students' comprehension of programming concepts, improve their confidence, cultivate their interest in STEM fields, and increase course engagement through dynamic and engaing scenarios.

Okayama University (JP), Tokyo University of Agriculture and Technology (JP)
Openalex Percentile: Top 18%
Education and Learning Interventions
0.78
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.