Quantum Game Club: Engaging with Quantum Computing Through Interactive Learning

With the rapid evolution of quantum computing, education in quantum technology should encompass both theoretical knowledge and practical applications relevant to industry and research. We aim to create an educational model that integrates learning, application, and research in quantum computing for students of all levels. Bridging the gap between coursework and active research, a club led by students provides comprehensive learning modules, followed by mini-challenges, which aim to engage students in active research in the field. These challenges have led to the development of web and standalone applications, contributing to both community and academic knowledge. Throughout its operation, the club has introduced a series of learning materials covering fundamental to advanced quantum computing topics, combined with hands-on challenges and projects that transitioned students from theoretical understanding to practical applications. This paper discusses the structure and outcome of the club activities, highlighting specific educational strategies taken and their educational and research achievements. Results indicate the practicality of the club's structure, evidenced by the members' contributions to the field through application development and publications. By detailing the club's methodology, achievements, and challenges, this paper aims to provide insight for educators looking to cultivate similar programs that encourage active learning and research in quantum computing.

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Publication Details

Published
2024-09-15
DOI
https://doi.org/10.1109/qce60285.2024.20470
Citations
4
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
1.65
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article

Quantum Game Club: Engaging with Quantum Computing Through Interactive Learning

Zirui Zhang, Mahdi Hosseini, Xiangyu Xu, Dongyang Li
4 citations
Teaching and Learning Programming
1.65
article

Quantum Game Club: Engaging with Quantum Computing Through Interactive Learning

Zirui Zhang, Mahdi Hosseini, Xiangyu Xu, Dongyang Li
article en
4 citations

Abstract

With the rapid evolution of quantum computing, education in quantum technology should encompass both theoretical knowledge and practical applications relevant to industry and research. We aim to create an educational model that integrates learning, application, and research in quantum computing for students of all levels. Bridging the gap between coursework and active research, a club led by students provides comprehensive learning modules, followed by mini-challenges, which aim to engage students in active research in the field. These challenges have led to the development of web and standalone applications, contributing to both community and academic knowledge. Throughout its operation, the club has introduced a series of learning materials covering fundamental to advanced quantum computing topics, combined with hands-on challenges and projects that transitioned students from theoretical understanding to practical applications. This paper discusses the structure and outcome of the club activities, highlighting specific educational strategies taken and their educational and research achievements. Results indicate the practicality of the club's structure, evidenced by the members' contributions to the field through application development and publications. By detailing the club's methodology, achievements, and challenges, this paper aims to provide insight for educators looking to cultivate similar programs that encourage active learning and research in quantum computing.

Northwestern University (US), Purdue University West Lafayette (US)
Openalex Percentile: Top 11%
Teaching and Learning Programming
1.65
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Quantum Game Club: Engaging with Quantum Computing Through Interactive Learning — Zirui Zhang, Mahdi Hosseini, et al. · (2024) | TGRS Research Map | TGRS