Gamification in Agile Development Methodology: A Systematic Literature Review

Gamification is a technique that uses game mechanics and aspects to engage and inspire people to complete a task. Gamification has grown in popularity in several industries recently, including software development. The purpose of this systematic literature review (SLR) is to review the most recent findings in the field of gamification's application to agile methodology between the years 2015 and 2024. With the help of search terms like “gamification,” “agile methodology,” and “game mechanics,” “agile development,” a thorough scan of databases including the IEEE Xplore, and Scopus was carried out. Articles and studies released in English were examined. Data were extracted analysed using a spreadsheet to organize information such as study design, sample size, research setting, kinds of game mechanics used, and major findings. To combine the results from the chosen studies and discover any recurring themes or patterns, a thematic analysis method was used. The findings of this SRL points to areas for further study and contributes to understanding the benefits and best practices of using gamification in agile methodology and provides insights for practitioners and researchers in the field.

Authors

Institutions

Publication Details

Published
2024-11-06
DOI
https://doi.org/10.1109/netapps63333.2024.10823426
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gamification in Agile Development Methodology: A Systematic Literature Review

Fathey Mohammed, Mohd Samsu Sajat, Mahmood A. Bazel, Noraini binti Mohd Banua et al.
Educational Games and Gamification
article

Gamification in Agile Development Methodology: A Systematic Literature Review

Fathey Mohammed, Mohd Samsu Sajat, Mahmood A. Bazel, Noraini binti Mohd Banua, Moaadh Mukred
article en

Abstract

Gamification is a technique that uses game mechanics and aspects to engage and inspire people to complete a task. Gamification has grown in popularity in several industries recently, including software development. The purpose of this systematic literature review (SLR) is to review the most recent findings in the field of gamification's application to agile methodology between the years 2015 and 2024. With the help of search terms like “gamification,” “agile methodology,” and “game mechanics,” “agile development,” a thorough scan of databases including the IEEE Xplore, and Scopus was carried out. Articles and studies released in English were examined. Data were extracted analysed using a spreadsheet to organize information such as study design, sample size, research setting, kinds of game mechanics used, and major findings. To combine the results from the chosen studies and discover any recurring themes or patterns, a thematic analysis method was used. The findings of this SRL points to areas for further study and contributes to understanding the benefits and best practices of using gamification in agile methodology and provides insights for practitioners and researchers in the field.

University of Science and Technology (YE), Sunway University (MY), Northern University of Malaysia (MY)
Openalex Percentile: Top 68%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.