Playing with Privacy: Exploring the Social Construction of Privacy Norms Through a Card Game

Investigating digital privacy behavior requires consideration of its contextual nuances and the underlying social norms. This study delves into users' joint articulation of such norms by probing their implicit assumptions and "common sense" surrounding privacy conventions. To achieve this, we introduce Privacy Taboo, a card game designed to serve as a playful breaching interview method, fostering discourse on unwritten privacy rules. Through nine interviews involving pairs of participants (n=18), we explore the decision-making and collective negotiation of privacy's vagueness. Our findings demonstrate individuals' ability to articulate their information needs when consenting to fictive data requests, even when contextual cues are limited. By shedding light on the social construction of privacy, this research contributes to a more comprehensive understanding of usable privacy, thereby facilitating the development of democratic privacy frameworks. Moreover, we posit Privacy Taboo as a versatile tool adaptable to diverse domains of application and research.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-01-10
DOI
https://doi.org/10.1145/3701202
Citations
1
Primary Topic
Privacy, Security, and Data Protection
Type
article
Field-Weighted Citation Impact
4.20

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article

Playing with Privacy: Exploring the Social Construction of Privacy Norms Through a Card Game

Gunnar Stevens, Jenny Berkholz, Altafur Rahman
1 citations
Proceedings of the ACM on Human-Computer Interaction
Privacy, Security, and Data Protection
4.20
article

Playing with Privacy: Exploring the Social Construction of Privacy Norms Through a Card Game

Gunnar Stevens, Jenny Berkholz, Altafur Rahman
article en
1 citations

Abstract

Investigating digital privacy behavior requires consideration of its contextual nuances and the underlying social norms. This study delves into users' joint articulation of such norms by probing their implicit assumptions and "common sense" surrounding privacy conventions. To achieve this, we introduce Privacy Taboo, a card game designed to serve as a playful breaching interview method, fostering discourse on unwritten privacy rules. Through nine interviews involving pairs of participants (n=18), we explore the decision-making and collective negotiation of privacy's vagueness. Our findings demonstrate individuals' ability to articulate their information needs when consenting to fictive data requests, even when contextual cues are limited. By shedding light on the social construction of privacy, this research contributes to a more comprehensive understanding of usable privacy, thereby facilitating the development of democratic privacy frameworks. Moreover, we posit Privacy Taboo as a versatile tool adaptable to diverse domains of application and research.

Proceedings of the ACM on Human-Computer InteractionVol. 9(1)
Hochschule Bonn-Rhein-Sieg (DE), University of Siegen (DE)
Bundesministerium für Bildung und Forschung
Peace, Justice and strong institutions
Openalex Percentile: Top 10%
Privacy, Security, and Data Protection
4.20
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Playing with Privacy: Exploring the Social Construction of Privacy Norms Through a Card Game — Gunnar Stevens, Jenny Berkholz, et al. · Proceedings of the ACM on Human-Computer Interaction (2025) | TGRS Research Map | TGRS