EyeDraw: Investigating the Perceived Effects of Shared Gaze on Remote Collaborative Drawing

Shared gaze, where collaborators can see each other's point of gaze visualized on their screen in real time, is a novel non-verbal mechanism that augments remote collaborations and increases shared awareness and common grounding. While past studies have focused on well-structured tasks and analyzed task performance and efficiency, our study explores the domain of collaborative drawing for recreational purposes and focuses on collaborators' own perceptions. We surveyed 75 users of online collaborative drawing platforms who mostly drew collaboratively for recreation and artistic growth; they reported the importance of communication but also of retaining individual space despite the collaborative setting. Informed by this and prior research on shared gaze, we evaluate collaboration by allowing two collaborators to draw synchronously on a shared canvas and share their point of gaze. We conducted a study with 24 pairs that drew collaboratively under all combinations of shared gaze and voice communication. Combining voice and shared gaze was perceived to reach the best balance between tightly coupled collaboration and parallel individual execution. Shared gaze led to higher spatial awareness and less turn-taking was observed in conditions that shared gaze was present. Surprisingly, many participants found the lack of any communication medium to afford the highest degree of divergent thinking. Our findings provide guidelines for adaptive tools that consider individual preferences as well as the nature of the task to better support remote collaborations that are open-ended and prize creativity.

Authors

Institutions

Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-01-10
DOI
https://doi.org/10.1145/3701196
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
7.74

Funders

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article

EyeDraw: Investigating the Perceived Effects of Shared Gaze on Remote Collaborative Drawing

Priya Dixit, Jeff J. S. Huang, Tongyu Zhou, Alexandra Papoutsaki et al.
4 citations
Proceedings of the ACM on Human-Computer Interaction
Virtual Reality Applications and Impacts
7.74
article

EyeDraw: Investigating the Perceived Effects of Shared Gaze on Remote Collaborative Drawing

Priya Dixit, Jeff J. S. Huang, Tongyu Zhou, Alexandra Papoutsaki, Andy Han, Eryn Ma, Brooke Sparks, Nicholas Marsano, Ashley Sun, Lucas Tiangco
article en
4 citations

Abstract

Shared gaze, where collaborators can see each other's point of gaze visualized on their screen in real time, is a novel non-verbal mechanism that augments remote collaborations and increases shared awareness and common grounding. While past studies have focused on well-structured tasks and analyzed task performance and efficiency, our study explores the domain of collaborative drawing for recreational purposes and focuses on collaborators' own perceptions. We surveyed 75 users of online collaborative drawing platforms who mostly drew collaboratively for recreation and artistic growth; they reported the importance of communication but also of retaining individual space despite the collaborative setting. Informed by this and prior research on shared gaze, we evaluate collaboration by allowing two collaborators to draw synchronously on a shared canvas and share their point of gaze. We conducted a study with 24 pairs that drew collaboratively under all combinations of shared gaze and voice communication. Combining voice and shared gaze was perceived to reach the best balance between tightly coupled collaboration and parallel individual execution. Shared gaze led to higher spatial awareness and less turn-taking was observed in conditions that shared gaze was present. Surprisingly, many participants found the lack of any communication medium to afford the highest degree of divergent thinking. Our findings provide guidelines for adaptive tools that consider individual preferences as well as the nature of the task to better support remote collaborations that are open-ended and prize creativity.

Proceedings of the ACM on Human-Computer InteractionVol. 9(1)
Pomona College (US), Brown University (US), Carnegie Mellon University (US)
National Science Foundation
Openalex Percentile: Top 4%
Virtual Reality Applications and Impacts
7.74
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