Network congestion games with player failures for charging problem of EVs via matrix approach

Abstract With the increasing popularity of electric vehicles (EVs), the congestion problem encountered during EV charging has become a new challenge that needs to be addressed. In this paper, the congestion problem of EV charging is investigated within the framework of network congestion games. It takes into account congestion during both travelling and charging stages. Initially, for the scenario where no player fails, the EV charging problem is modeled as a network congestion game, which is proven to be a potential game. Secondly, two types of games with player failures are considered. The game with player failures on roads is verified a weighted potential game, drawing support from the semi‐tensor product (STP) of matrices. The game in which players only fail at charging stations, rather than on roads, is not a (weighted) potential game but admits at least one Nash equilibrium (NE). Thirdly, the effect of player failures on NEs is discussed, and the condition that keeps the NE of the original game unchanged is provided. Finally, the theoretical results are validated through examples.

Authors

Institutions

Publication Details

Journal
Asian Journal of Control
Published
2025-01-09
DOI
https://doi.org/10.1002/asjc.3552
Primary Topic
Game Theory and Applications
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Network congestion games with player failures for charging problem of EVs via matrix approach

Lijun Ma, Jinhuan Wang, Shuqi Liu
Asian Journal of Control
Game Theory and Applications
article

Network congestion games with player failures for charging problem of EVs via matrix approach

Lijun Ma, Jinhuan Wang, Shuqi Liu
article en

Abstract

Abstract With the increasing popularity of electric vehicles (EVs), the congestion problem encountered during EV charging has become a new challenge that needs to be addressed. In this paper, the congestion problem of EV charging is investigated within the framework of network congestion games. It takes into account congestion during both travelling and charging stages. Initially, for the scenario where no player fails, the EV charging problem is modeled as a network congestion game, which is proven to be a potential game. Secondly, two types of games with player failures are considered. The game with player failures on roads is verified a weighted potential game, drawing support from the semi‐tensor product (STP) of matrices. The game in which players only fail at charging stations, rather than on roads, is not a (weighted) potential game but admits at least one Nash equilibrium (NE). Thirdly, the effect of player failures on NEs is discussed, and the condition that keeps the NE of the original game unchanged is provided. Finally, the theoretical results are validated through examples.

Asian Journal of ControlVol. 27(4)
Hebei University of Technology (CN)
Natural Science Foundation of Hebei Province
Openalex Percentile: Top 99%
Game Theory and Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.