Technology and Mathematics as Non-Human Forces: The agency of hyperbolic paraboloids, computer software and interface hardware in the making of a visitor-interactive audiovisual work

While mathematics and technologic systems have been intrinsically developed with purposes of representing and computing problems with a human-centric orientation, they nonetheless can be considered to have non-human agency. Drawing on anthropology and architecture studies, this article argues that the human-based logics underpinning mathematics and technologies does not delimit them as human entities, and that they can exhibit influential capacities when engaged with during processes of artistic making. This idea is demonstrated through the development of a visitor-interactive audiovisual artwork. The software environments IanniX and Max were actants in the experimental process of sonifying hyperbolic paraboloid (hypar) planes, as well as the mathematic equations themselves. This article discusses how mathematic and technologic agency affected the development of three hypar models used in the piece, as well as an initial unused version. It also discusses how hardware interface objects influenced human-computer interaction design. The article will interest scholars of technologic agency and practitioners interested in converting three-dimensional planes into sound or creating interactive exhibition technology.

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Publication Details

Journal
Organised Sound
Published
2024-12-01
DOI
https://doi.org/10.1017/s1355771824000165
Primary Topic
Architecture and Computational Design
Type
article
Field-Weighted Citation Impact
0.00
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article

Technology and Mathematics as Non-Human Forces: The agency of hyperbolic paraboloids, computer software and interface hardware in the making of a visitor-interactive audiovisual work

C. Sup Frank
Organised Sound
Architecture and Computational Design
article

Technology and Mathematics as Non-Human Forces: The agency of hyperbolic paraboloids, computer software and interface hardware in the making of a visitor-interactive audiovisual work

C. Sup Frank
article en

Abstract

While mathematics and technologic systems have been intrinsically developed with purposes of representing and computing problems with a human-centric orientation, they nonetheless can be considered to have non-human agency. Drawing on anthropology and architecture studies, this article argues that the human-based logics underpinning mathematics and technologies does not delimit them as human entities, and that they can exhibit influential capacities when engaged with during processes of artistic making. This idea is demonstrated through the development of a visitor-interactive audiovisual artwork. The software environments IanniX and Max were actants in the experimental process of sonifying hyperbolic paraboloid (hypar) planes, as well as the mathematic equations themselves. This article discusses how mathematic and technologic agency affected the development of three hypar models used in the piece, as well as an initial unused version. It also discusses how hardware interface objects influenced human-computer interaction design. The article will interest scholars of technologic agency and practitioners interested in converting three-dimensional planes into sound or creating interactive exhibition technology.

Organised SoundVol. 29(3)
UK Music (GB)
Quality Education
Openalex Percentile: Top 72%
Architecture and Computational Design
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