Deep learning-based detection of players and teams in soccer videos with positioning heatmap generation

Purpose This paper uses computer vision to develop a method for collecting football players’ positions during a match. It also compares the differences between various solutions of the existing object detection models to determine discerning differences. Then, an illustration of the obtained information is created as a heatmap. Design/methodology/approach The proposed method utilizes a dataset of side-view football broadcast footage to detect the players’ positions on the football at any given moment of the football match. Using YOLO object detection, the players of each team are identified and recorded to create valuable illustrations that the coaches can further analyze, training staff, etc. Using three different implementations of YOLO (YOLOv5m6, YOLOv5l-tph and YOLOv5l-tph-plus) the results will be compared to find out the best implementation for this specific task. Findings After each YOLO implementation was trained using the same dataset, the results showed that YOLOv5l-tph performed best, achieving a precision of 0.9868. Meanwhile, YOLOv5l-tph-plus placed second, with a precision of 0.9786. Finally, YOLOv5m6 performed worst, with a precision of 0.8214. Originality/value In sports, various analytical information can be extracted from games, whether from statistical records or recorded footage. For “sports analytics,” the goal is to provide valuable insights that are otherwise not obtainable through traditional means, such as merely rewatching past footage. In both the past and the present, there have been multiple attempts at using statistical records to predict or quantify various aspects of the games.

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Publication Details

Journal
Applied Computing and Informatics
Published
2025-01-10
DOI
https://doi.org/10.1108/aci-07-2024-0257
Citations
4
Primary Topic
Sports Analytics and Performance
Type
article
Field-Weighted Citation Impact
12.52
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article

Deep learning-based detection of players and teams in soccer videos with positioning heatmap generation

Weerawat Limroongreungrat, Worapan Kusakunniran, Atitep Tanapatpiboon
4 citations
Applied Computing and Informatics
Sports Analytics and Performance
12.52
article

Deep learning-based detection of players and teams in soccer videos with positioning heatmap generation

Weerawat Limroongreungrat, Worapan Kusakunniran, Atitep Tanapatpiboon
article en
4 citations

Abstract

Purpose This paper uses computer vision to develop a method for collecting football players’ positions during a match. It also compares the differences between various solutions of the existing object detection models to determine discerning differences. Then, an illustration of the obtained information is created as a heatmap. Design/methodology/approach The proposed method utilizes a dataset of side-view football broadcast footage to detect the players’ positions on the football at any given moment of the football match. Using YOLO object detection, the players of each team are identified and recorded to create valuable illustrations that the coaches can further analyze, training staff, etc. Using three different implementations of YOLO (YOLOv5m6, YOLOv5l-tph and YOLOv5l-tph-plus) the results will be compared to find out the best implementation for this specific task. Findings After each YOLO implementation was trained using the same dataset, the results showed that YOLOv5l-tph performed best, achieving a precision of 0.9868. Meanwhile, YOLOv5l-tph-plus placed second, with a precision of 0.9786. Finally, YOLOv5m6 performed worst, with a precision of 0.8214. Originality/value In sports, various analytical information can be extracted from games, whether from statistical records or recorded footage. For “sports analytics,” the goal is to provide valuable insights that are otherwise not obtainable through traditional means, such as merely rewatching past footage. In both the past and the present, there have been multiple attempts at using statistical records to predict or quantify various aspects of the games.

Applied Computing and Informatics
Mahidol University (TH)
Openalex Percentile: Top 2%
Sports Analytics and Performance
12.52
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