The Examining of 360∘ Media That Support Learning in Field of Education
Currently, 360∘ product media is becoming very popular, especially through an immersive approach as a learning media and is not yet known in depth about how 3600 product media are used in the education sector. This research aims to analyze the use of 360∘ media supporting learning media in education and to explore future research opportunities. The method used is a systematic mapping study of primary literature that used only scientific papers that have been published and Scopus indexed. The number of scientific papers analyzed were 100 out of 179, and only 20 scientific papers were truly suitable. The results analysis shows that the use of 360∘ media can be in the form of video formats, 3D models, and applications. With its utilization mostly used in interdisciplinary fields, and the results of the parameter analysis of media utilization 360∘ show that this media is very useful and recommended for use in education. Keywords: 360∘ media, immersive, learning media, review paper, systematic mapping
Authors
- Muhammad Yudhi Rezaldi (ORCID: https://orcid.org/0000-0003-4400-4153)
- Gema Arifrahara (ORCID: https://orcid.org/0000-0002-7055-715X)
Institutions
- Telkom University (ID)
Publication Details
- Journal
- KnE Social Sciences
- Published
- 2025-01-10
- DOI
- https://doi.org/10.18502/kss.v10i3.17900
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00