The Examining of 360∘ Media That Support Learning in Field of Education

Currently, 360∘ product media is becoming very popular, especially through an immersive approach as a learning media and is not yet known in depth about how 3600 product media are used in the education sector. This research aims to analyze the use of 360∘ media supporting learning media in education and to explore future research opportunities. The method used is a systematic mapping study of primary literature that used only scientific papers that have been published and Scopus indexed. The number of scientific papers analyzed were 100 out of 179, and only 20 scientific papers were truly suitable. The results analysis shows that the use of 360∘ media can be in the form of video formats, 3D models, and applications. With its utilization mostly used in interdisciplinary fields, and the results of the parameter analysis of media utilization 360∘ show that this media is very useful and recommended for use in education. Keywords: 360∘ media, immersive, learning media, review paper, systematic mapping

Authors

Institutions

Publication Details

Journal
KnE Social Sciences
Published
2025-01-10
DOI
https://doi.org/10.18502/kss.v10i3.17900
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Examining of 360∘ Media That Support Learning in Field of Education

Muhammad Yudhi Rezaldi, Gema Arifrahara
KnE Social Sciences
Virtual Reality Applications and Impacts
article

The Examining of 360∘ Media That Support Learning in Field of Education

Muhammad Yudhi Rezaldi, Gema Arifrahara
article en

Abstract

Currently, 360∘ product media is becoming very popular, especially through an immersive approach as a learning media and is not yet known in depth about how 3600 product media are used in the education sector. This research aims to analyze the use of 360∘ media supporting learning media in education and to explore future research opportunities. The method used is a systematic mapping study of primary literature that used only scientific papers that have been published and Scopus indexed. The number of scientific papers analyzed were 100 out of 179, and only 20 scientific papers were truly suitable. The results analysis shows that the use of 360∘ media can be in the form of video formats, 3D models, and applications. With its utilization mostly used in interdisciplinary fields, and the results of the parameter analysis of media utilization 360∘ show that this media is very useful and recommended for use in education. Keywords: 360∘ media, immersive, learning media, review paper, systematic mapping

KnE Social SciencesVol. 10(3)
Telkom University (ID)
Quality Education
Openalex Percentile: Top 100%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Examining of 360∘ Media That Support Learning in Field of Education — Muhammad Yudhi Rezaldi, Gema Arifrahara · KnE Social Sciences (2025) | TGRS Research Map | TGRS