Interactive Display as HKI Learning Media for Design Students (Case Study: Faculty of Creative Industries, Telkom University)

In the design learning curriculum, students are required to create design work for each course they take. As a person who works on art and design, students also get HKI (Intellectual Property Rights) courses that support works created in terms of protection law so that their work is protected from various kinds of detrimental actions such as piracy, imitation, and plagiarism. However, from a practical point of view, it turns out that not many design students understand the importance of HKI and register their work, even though the campus has facilitated it. Through a design method, an interactive display is designed to invite design students at Telkom University to register HKI for their work, with course lecturers as intermediaries and the faculty environment as a support system. Interactive displays placed in strategic locations can be an option for HKI learning media to provide motivation, information, and behavior change for students to care about and register their work with HKI. Keywords: behavior change, design student, intellectual property rights, interactive display

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Publication Details

Journal
KnE Social Sciences
Published
2025-01-10
DOI
https://doi.org/10.18502/kss.v10i3.17911
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Interactive Display as HKI Learning Media for Design Students (Case Study: Faculty of Creative Industries, Telkom University)

Sri Nurbani, Mediva Dyah Fajriani, Fajar Ciptandi, Alifah Hanifia Rifanti
KnE Social Sciences
Educational Games and Gamification
article

Interactive Display as HKI Learning Media for Design Students (Case Study: Faculty of Creative Industries, Telkom University)

Sri Nurbani, Mediva Dyah Fajriani, Fajar Ciptandi, Alifah Hanifia Rifanti
article en

Abstract

In the design learning curriculum, students are required to create design work for each course they take. As a person who works on art and design, students also get HKI (Intellectual Property Rights) courses that support works created in terms of protection law so that their work is protected from various kinds of detrimental actions such as piracy, imitation, and plagiarism. However, from a practical point of view, it turns out that not many design students understand the importance of HKI and register their work, even though the campus has facilitated it. Through a design method, an interactive display is designed to invite design students at Telkom University to register HKI for their work, with course lecturers as intermediaries and the faculty environment as a support system. Interactive displays placed in strategic locations can be an option for HKI learning media to provide motivation, information, and behavior change for students to care about and register their work with HKI. Keywords: behavior change, design student, intellectual property rights, interactive display

KnE Social SciencesVol. 10(3)
Telkom University (ID)
Peace, Justice and strong institutions
Openalex Percentile: Top 100%
Educational Games and Gamification
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Interactive Display as HKI Learning Media for Design Students (Case Study: Faculty of Creative Industries, Telkom University) — Sri Nurbani, Mediva Dyah Fajriani, et al. · KnE Social Sciences (2025) | TGRS Research Map | TGRS