An approach to boost adherence to self-data reporting in mHealth applications for users without specific health conditions
This study evidences the effectiveness of the gamification category of behavior change techniques in increasing the overall user adherence, expectations, and perceived usability. In addition, the results provide quantitative results on the effect of the most common categories of behavior change techniques for the self-report of lifestyle data. Therefore, a higher duration in the study has shown several limitations when capturing lifestyle data, especially when including wearable devices such as Fitbit.
Authors
- Maria Inês Remígio de Aguiar (ORCID: https://orcid.org/0000-0001-9485-7002)
- Itziar Tueros (ORCID: https://orcid.org/0000-0002-7609-5435)
- Garazi Artola (ORCID: https://orcid.org/0000-0002-8194-2467)
- Gorka Epelde (ORCID: https://orcid.org/0000-0002-5179-415X)
- Roberto Bilbao (ORCID: https://orcid.org/0000-0002-1199-0420)
- Deisy Chaves (ORCID: https://orcid.org/0000-0002-7745-8111)
- Unai Ayala (ORCID: https://orcid.org/0000-0003-1079-752X)
- Ander Cejudo (ORCID: https://orcid.org/0000-0001-7944-2706)
- María Trujillo (ORCID: https://orcid.org/0000-0002-0169-1339)
Institutions
- Ikerbasque (ES)
- Universidad de Deusto (ES)
- Mondragon Unibertsitatea (ES)
- Basque Government (ES)
- Vicomtech (ES)
- AZTI (ES)
- Biogipuzkoa Health Research Institute (ES)
- Universidad del Valle (CO)
Publication Details
- Journal
- BMC Medical Informatics and Decision Making
- Published
- 2025-01-10
- DOI
- https://doi.org/10.1186/s12911-024-02833-4
- Citations
- 2
- Primary Topic
- Mobile Health and mHealth Applications
- Type
- article
- Field-Weighted Citation Impact
- 5.63
Funders
- Eusko Jaurlaritza