Muno: Improved Bandwidth Estimation Scheme in Video Conferencing Using Deep Reinforcement Learning

ABSTRACT Many studies have used machine learning techniques for bitrate control to improve the quality of experience (QoE) of video streaming applications. However, most of these studies have focused on HTTP adaptive streaming with one‐to‐one connections. This research examines video conferencing applications that involve real‐time, multiparty, and full‐duplex communication among participants. In conventional video conferencing systems, a rule‐based algorithm is typically employed to estimate the available bandwidth of each participant, and the outcomes are then used to control the video delivery rate to the participant. This paper proposes Muno, a bandwidth prediction framework based on deep reinforcement learning (DRL) for multiparty video conferencing systems. Muno aims to enhance the overall QoE by using DRL to improve bandwidth estimation for each connection. The experimental results indicate that Muno achieves a significantly higher video streaming rate, video resolution, and framerate while lowering delay in highly dynamic networks when compared to the state‐of‐the‐art rule‐based algorithms and roughly equivalent streaming rate and delay in stable networks. Moreover, Muno can generalize well to different network conditions which were not included in the training set. We also implemented a high‐performance and scalable version of Muno for in‐campus deployment.

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Publication Details

Journal
International Journal of Network Management
Published
2025-01-01
DOI
https://doi.org/10.1002/nem.2323
Citations
1
Primary Topic
Image and Video Quality Assessment
Type
article
Field-Weighted Citation Impact
1.28
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Muno: Improved Bandwidth Estimation Scheme in Video Conferencing Using Deep Reinforcement Learning

Kyungchan Ko, Sangwoo Ryu, James Won‐Ki Hong, Nguyen Van Tu et al.
1 citations
International Journal of Network Management
Image and Video Quality Assessment
1.28
article

Muno: Improved Bandwidth Estimation Scheme in Video Conferencing Using Deep Reinforcement Learning

Kyungchan Ko, Sangwoo Ryu, James Won‐Ki Hong, Nguyen Van Tu, Jae‐Hyoung Yoo
article en
1 citations

Abstract

ABSTRACT Many studies have used machine learning techniques for bitrate control to improve the quality of experience (QoE) of video streaming applications. However, most of these studies have focused on HTTP adaptive streaming with one‐to‐one connections. This research examines video conferencing applications that involve real‐time, multiparty, and full‐duplex communication among participants. In conventional video conferencing systems, a rule‐based algorithm is typically employed to estimate the available bandwidth of each participant, and the outcomes are then used to control the video delivery rate to the participant. This paper proposes Muno, a bandwidth prediction framework based on deep reinforcement learning (DRL) for multiparty video conferencing systems. Muno aims to enhance the overall QoE by using DRL to improve bandwidth estimation for each connection. The experimental results indicate that Muno achieves a significantly higher video streaming rate, video resolution, and framerate while lowering delay in highly dynamic networks when compared to the state‐of‐the‐art rule‐based algorithms and roughly equivalent streaming rate and delay in stable networks. Moreover, Muno can generalize well to different network conditions which were not included in the training set. We also implemented a high‐performance and scalable version of Muno for in‐campus deployment.

International Journal of Network ManagementVol. 35(1)
Pohang University of Science and Technology (KR), Samsung (South Korea) (KR)
Openalex Percentile: Top 24%
Image and Video Quality Assessment
1.28
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