Educational Innovation in Islamic Education (PAI) with the TGT Learning Model Supported by Genially Media: Students' Learning Interest

This study aims to examine the effectiveness of using a technology-based interactive learning model on students' learning interest. The learning model used in this research is Team Games Tournament (TGT), supported by Genially learning media, to measure its effectiveness on students' learning interest during the learning process. This research employs a quasi-experimental design with a post-test for both the experimental and control groups. The results of the study show that the t-test yielded a significance value of 0.21, indicating that there is a significant effectiveness in using the Team Games Tournament (TGT) learning model with Genially learning media to enhance students' learning interest. This study presents an innovation by combining the Team Games Tournament (TGT) learning model with Genially learning media to support students' interest in learning Islamic Education (PAI). The findings of this research can demonstrate how effective technology-based learning models are in improving the quality of education, which can serve as a consideration for education policymakers to better support the use of technology in the learning process, as well as provide training for teachers in utilizing interactive learning media to support a more effective learning experience.

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Publication Details

Journal
JIIP - Jurnal Ilmiah Ilmu Pendidikan
Published
2025-01-09
DOI
https://doi.org/10.54371/jiip.v8i1.6525
Primary Topic
Education and Character Development
Type
article
Field-Weighted Citation Impact
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article

Educational Innovation in Islamic Education (PAI) with the TGT Learning Model Supported by Genially Media: Students' Learning Interest

Nurul Azizah, Imam Syafe’i, Syaiful Anwar, Ali Murtadho et al.
JIIP - Jurnal Ilmiah Ilmu Pendidikan
Education and Character Development
article

Educational Innovation in Islamic Education (PAI) with the TGT Learning Model Supported by Genially Media: Students' Learning Interest

Nurul Azizah, Imam Syafe’i, Syaiful Anwar, Ali Murtadho, Jihan Novita Sari
article en

Abstract

This study aims to examine the effectiveness of using a technology-based interactive learning model on students' learning interest. The learning model used in this research is Team Games Tournament (TGT), supported by Genially learning media, to measure its effectiveness on students' learning interest during the learning process. This research employs a quasi-experimental design with a post-test for both the experimental and control groups. The results of the study show that the t-test yielded a significance value of 0.21, indicating that there is a significant effectiveness in using the Team Games Tournament (TGT) learning model with Genially learning media to enhance students' learning interest. This study presents an innovation by combining the Team Games Tournament (TGT) learning model with Genially learning media to support students' interest in learning Islamic Education (PAI). The findings of this research can demonstrate how effective technology-based learning models are in improving the quality of education, which can serve as a consideration for education policymakers to better support the use of technology in the learning process, as well as provide training for teachers in utilizing interactive learning media to support a more effective learning experience.

JIIP - Jurnal Ilmiah Ilmu PendidikanVol. 8(1)
Universitas Islam Negeri Raden Intan Lampung (ID)
Industry, innovation and infrastructure
Openalex Percentile: Top 100%
Education and Character Development
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Educational Innovation in Islamic Education (PAI) with the TGT Learning Model Supported by Genially Media: Students' Learning Interest — Nurul Azizah, Imam Syafe’i, et al. · JIIP - Jurnal Ilmiah Ilmu Pendidikan (2025) | TGRS Research Map | TGRS