WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design

ABSTRACT Stylized animation strives for innovation and bold visual creativity. Integrating the inherent strong visual impact and color contrast of woodcut style into such animations is both appealing and challenging, especially during the design phase. Traditional woodcut methods, hand‐drawing, and previous computer‐aided techniques face challenges such as dwindling design inspiration, lengthy production times, and complex adjustment procedures. To address these issues, we propose a novel network framework, the Woodcut‐style Design Assistant Network (WDANet). Our research is the first to use diffusion models to streamline the woodcut‐style design process. We curate the Woodcut‐62 dataset, which features works from 62 renowned historical artists, to train WDANet in capturing and learning the aesthetic nuances of woodcut prints. WDANet, based on the denoising U‐Net, effectively decouples content and style features. It allows users to input or slightly modify a text description to quickly generate accurate, high‐quality woodcut‐style designs, saving time and offering flexibility. Quantitative and qualitative analyses, along with user studies, confirm that WDANet outperforms current state‐of‐the‐art methods in generating woodcut‐style images, demonstrating its value as a design aid.

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Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2025-01-01
DOI
https://doi.org/10.1002/cav.70007
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
Field-Weighted Citation Impact
0.00
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article

WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design

Yangchunxue Ou, Jingjun Xu
Computer Animation and Virtual Worlds
Generative Adversarial Networks and Image Synthesis
article

WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design

Yangchunxue Ou, Jingjun Xu
article en

Abstract

ABSTRACT Stylized animation strives for innovation and bold visual creativity. Integrating the inherent strong visual impact and color contrast of woodcut style into such animations is both appealing and challenging, especially during the design phase. Traditional woodcut methods, hand‐drawing, and previous computer‐aided techniques face challenges such as dwindling design inspiration, lengthy production times, and complex adjustment procedures. To address these issues, we propose a novel network framework, the Woodcut‐style Design Assistant Network (WDANet). Our research is the first to use diffusion models to streamline the woodcut‐style design process. We curate the Woodcut‐62 dataset, which features works from 62 renowned historical artists, to train WDANet in capturing and learning the aesthetic nuances of woodcut prints. WDANet, based on the denoising U‐Net, effectively decouples content and style features. It allows users to input or slightly modify a text description to quickly generate accurate, high‐quality woodcut‐style designs, saving time and offering flexibility. Quantitative and qualitative analyses, along with user studies, confirm that WDANet outperforms current state‐of‐the‐art methods in generating woodcut‐style images, demonstrating its value as a design aid.

Computer Animation and Virtual WorldsVol. 36(1)
Sichuan Fine Arts Institute (CN)
Industry, innovation and infrastructure
Openalex Percentile: Top 100%
Generative Adversarial Networks and Image Synthesis
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