N-Tuple Network Search in Othello Using Genetic Algorithms

As one of the strongest Othello agents, Edax employs an n-tuple network to evaluate the board, with points of interest represented as tuples. However, this network maintains a constant shape throughout the game, whereas the points of interest in Othello vary with respect to game’s progress. The present study was conducted to optimize the shape of the n-tuple network using a genetic algorithm to maximize final score prediction accuracy for a certain number of moves. We selected shapes for 18-, 22-, 26-, 30-, 34-, 38-, 42-, and 46-move configurations, and constructed an agent that appropriately shapes an n-tuple network depending on the progress of the game. Consequently, agents using the n-tuple network developed in this study exhibited a winning rate of 75%. This method is independent of game characteristics and can optimize the shape of larger (or smaller) N-tuple networks.

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Publication Details

Journal
Games
Published
2025-01-09
DOI
https://doi.org/10.3390/g16010005
Citations
1
Primary Topic
Metaheuristic Optimization Algorithms Research
Type
article
Field-Weighted Citation Impact
2.48
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article

N-Tuple Network Search in Othello Using Genetic Algorithms

Kaiyu Suzuki, Tomofumi Matsuzawa, Hiroto Kuramitsu
1 citations
Games
Metaheuristic Optimization Algorithms Research
2.48
article

N-Tuple Network Search in Othello Using Genetic Algorithms

Kaiyu Suzuki, Tomofumi Matsuzawa, Hiroto Kuramitsu
article en
1 citations

Abstract

As one of the strongest Othello agents, Edax employs an n-tuple network to evaluate the board, with points of interest represented as tuples. However, this network maintains a constant shape throughout the game, whereas the points of interest in Othello vary with respect to game’s progress. The present study was conducted to optimize the shape of the n-tuple network using a genetic algorithm to maximize final score prediction accuracy for a certain number of moves. We selected shapes for 18-, 22-, 26-, 30-, 34-, 38-, 42-, and 46-move configurations, and constructed an agent that appropriately shapes an n-tuple network depending on the progress of the game. Consequently, agents using the n-tuple network developed in this study exhibited a winning rate of 75%. This method is independent of game characteristics and can optimize the shape of larger (or smaller) N-tuple networks.

GamesVol. 16(1)
Tokyo University of Information Sciences (JP), Tokyo University of Science (JP)
Openalex Percentile: Top 12%
Metaheuristic Optimization Algorithms Research
2.48
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