Improving the Teaching of Artificial Intelligence Through Project-Based Learning on a Board Game

Traditional university lessons do not provide students with the opportunity to put theoretical concepts into practice. Project-Based Learning is designed to involve students through the proposition of real-word problems in the form of a project. The main objective of this work is to improve several aspects of the student's learning experience (e.g., their motivation and interest) through practical experience during a master degree course in Artificial Intelligence. We propose an application of Project-Based Learning through the use of a game-based competition. The experience is designed as an activity that takes place in parallel with respect to the usual lessons. Then, we assessed the significance and the impact of this approach, from the educational point of view, through questionnaires proposed to the students involved. The results of a 3-year study involving more than 200 students are positive. Students reacted favorably to the experience: they think this experience improved their knowledge of AI, their motivation, and their skills. The competitive aspect is considered beneficial from multiple perspectives. Finally, the design of the experience seems to be robust and remains effective in a setting of remote lectures.

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Publication Details

Journal
Intelligenza Artificiale
Published
2025-01-09
DOI
https://doi.org/10.1177/17248035241297789
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Improving the Teaching of Artificial Intelligence Through Project-Based Learning on a Board Game

Andrea Galassi, Federico Baldo, Paola Mello, Alessandro Soriani et al.
Intelligenza Artificiale
Educational Games and Gamification
article

Improving the Teaching of Artificial Intelligence Through Project-Based Learning on a Board Game

Andrea Galassi, Federico Baldo, Paola Mello, Alessandro Soriani, Federico Chesani, Michela Milano, Giada Trisolini, Allegra De Filippo
article en

Abstract

Traditional university lessons do not provide students with the opportunity to put theoretical concepts into practice. Project-Based Learning is designed to involve students through the proposition of real-word problems in the form of a project. The main objective of this work is to improve several aspects of the student's learning experience (e.g., their motivation and interest) through practical experience during a master degree course in Artificial Intelligence. We propose an application of Project-Based Learning through the use of a game-based competition. The experience is designed as an activity that takes place in parallel with respect to the usual lessons. Then, we assessed the significance and the impact of this approach, from the educational point of view, through questionnaires proposed to the students involved. The results of a 3-year study involving more than 200 students are positive. Students reacted favorably to the experience: they think this experience improved their knowledge of AI, their motivation, and their skills. The competitive aspect is considered beneficial from multiple perspectives. Finally, the design of the experience seems to be robust and remains effective in a setting of remote lectures.

Intelligenza Artificiale
University of Bologna (IT)
Quality Education
Openalex Percentile: Top 100%
Educational Games and Gamification
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Improving the Teaching of Artificial Intelligence Through Project-Based Learning on a Board Game — Andrea Galassi, Federico Baldo, et al. · Intelligenza Artificiale (2025) | TGRS Research Map | TGRS