A Unified Model for Haptic Experience

Designed haptic feedback—technology-mediated touch feedback—has the potential to mediate positive and meaningful experiences. These experiences are rich and complex in nature and thus challenging to design. Established User Experience (UX) and Haptic Experience (HX) models describe the design of experiences; however, they are too general and evaluation-focused to inform haptic experience design. We review 104 publications designing haptic experiences and analyse how researchers consider pragmatic, hedonic, and eudaimonic qualities of haptic experience. Our findings show that researchers mainly engage with the pragmatic qualities of the experience. We thus propose a unified model for HX for understanding the design of haptic experiences, combining key elements of UX and HX research to give haptic designers a tool for thinking about the rich and complex haptic experiences elicited by their designs. This raises open questions for haptic experience research, as designing mediated touch experiences through haptic technology remains challenging.

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Institutions

Publication Details

Journal
ACM Transactions on Computer-Human Interaction
Published
2025-01-09
DOI
https://doi.org/10.1145/3711842
Citations
8
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
11.45

Funders

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article

A Unified Model for Haptic Experience

Tor-Salve Dalsgaard, Oliver Schneider
8 citations
ACM Transactions on Computer-Human Interaction
Tactile and Sensory Interactions
11.45
article

A Unified Model for Haptic Experience

Tor-Salve Dalsgaard, Oliver Schneider
article en
8 citations

Abstract

Designed haptic feedback—technology-mediated touch feedback—has the potential to mediate positive and meaningful experiences. These experiences are rich and complex in nature and thus challenging to design. Established User Experience (UX) and Haptic Experience (HX) models describe the design of experiences; however, they are too general and evaluation-focused to inform haptic experience design. We review 104 publications designing haptic experiences and analyse how researchers consider pragmatic, hedonic, and eudaimonic qualities of haptic experience. Our findings show that researchers mainly engage with the pragmatic qualities of the experience. We thus propose a unified model for HX for understanding the design of haptic experiences, combining key elements of UX and HX research to give haptic designers a tool for thinking about the rich and complex haptic experiences elicited by their designs. This raises open questions for haptic experience research, as designing mediated touch experiences through haptic technology remains challenging.

ACM Transactions on Computer-Human Interaction
University of Copenhagen (DK), University of Waterloo (CA)
Ontario Research Foundation, European Commission, Natural Sciences and Engineering Research Council of Canada
Openalex Percentile: Top 2%
Tactile and Sensory Interactions
11.45
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