Development of Interactive Comic Media with a Contextual Approach to Social Science Learning for Primary School

This study aims to develop interactive comic media with a contextual approach for Social Science learning in grade 3 of elementary schools in Cluster 1, Tumpang District, using the Borg & Gall development model. This model involves ten stages, from research and data collection to product implementation and dissemination. The validity tests indicate high feasibility levels, with 94% from material experts, 74% from language experts, 90% from media experts, and 98% from teachers. Additionally, learning evaluation results show an average student score of 90, exceeding the minimum passing grade (KKM) of 70. These findings demonstrate that interactive comic media is effective for Social Science learning. Hence, this media serves as an innovative solution to improve the quality of Social Science education in elementary schools.

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Publication Details

Journal
International Journal of Social Learning (IJSL)
Published
2024-12-24
DOI
https://doi.org/10.47134/ijsl.v5i1.296
Citations
2
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
1.75
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article

Development of Interactive Comic Media with a Contextual Approach to Social Science Learning for Primary School

Fauzan Fauzan, Prihatin Sulistyowati, Ninik Indawati, Friorina Tri Puspa Andariana et al.
2 citations
International Journal of Social Learning (IJSL)
Digital Storytelling and Education
1.75
article

Development of Interactive Comic Media with a Contextual Approach to Social Science Learning for Primary School

Fauzan Fauzan, Prihatin Sulistyowati, Ninik Indawati, Friorina Tri Puspa Andariana, Yuli Ifana Sari
article en
2 citations

Abstract

This study aims to develop interactive comic media with a contextual approach for Social Science learning in grade 3 of elementary schools in Cluster 1, Tumpang District, using the Borg & Gall development model. This model involves ten stages, from research and data collection to product implementation and dissemination. The validity tests indicate high feasibility levels, with 94% from material experts, 74% from language experts, 90% from media experts, and 98% from teachers. Additionally, learning evaluation results show an average student score of 90, exceeding the minimum passing grade (KKM) of 70. These findings demonstrate that interactive comic media is effective for Social Science learning. Hence, this media serves as an innovative solution to improve the quality of Social Science education in elementary schools.

International Journal of Social Learning (IJSL)Vol. 5(1)
Technical University of Malaysia Malacca (MY), Universitas Kanjuruhan (ID)
Quality Education
Openalex Percentile: Top 13%
Digital Storytelling and Education
1.75
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