Animation generation algorithm of quadruped gait
Games, recognized as the ninth art, have significantly evolved with advancements in technology, enhancing the realism of game experiences through virtual reality and lifelike animations. This paper focuses on designing a virtual reality game using VR technology and the Unity 3D engine. It specifically researches and implements an animation generation algorithm for the gait of a quadrupedal animal (mouse) from slow to fast. The game offers players an immersive experience, improving the fluidity and realism of animal gaits through an IK-based animation algorithm. Players can control a cartoon mouse character, Pichu, using the HTC Vive to walk, run, and crawl, gaining an intuitive understanding of quadrupedal movement patterns and biological characteristics.
Authors
- Xiaobei Li
Institutions
- Hiroshima University (JP)
Publication Details
- Published
- 2025-01-09
- DOI
- https://doi.org/10.1117/12.3055887
- Citations
- 1
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 1.21