Animation generation algorithm of quadruped gait

Games, recognized as the ninth art, have significantly evolved with advancements in technology, enhancing the realism of game experiences through virtual reality and lifelike animations. This paper focuses on designing a virtual reality game using VR technology and the Unity 3D engine. It specifically researches and implements an animation generation algorithm for the gait of a quadrupedal animal (mouse) from slow to fast. The game offers players an immersive experience, improving the fluidity and realism of animal gaits through an IK-based animation algorithm. Players can control a cartoon mouse character, Pichu, using the HTC Vive to walk, run, and crawl, gaining an intuitive understanding of quadrupedal movement patterns and biological characteristics.

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Publication Details

Published
2025-01-09
DOI
https://doi.org/10.1117/12.3055887
Citations
1
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
1.21
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article

Animation generation algorithm of quadruped gait

Xiaobei Li
1 citations
Human Motion and Animation
1.21
article

Animation generation algorithm of quadruped gait

Xiaobei Li
article en
1 citations

Abstract

Games, recognized as the ninth art, have significantly evolved with advancements in technology, enhancing the realism of game experiences through virtual reality and lifelike animations. This paper focuses on designing a virtual reality game using VR technology and the Unity 3D engine. It specifically researches and implements an animation generation algorithm for the gait of a quadrupedal animal (mouse) from slow to fast. The game offers players an immersive experience, improving the fluidity and realism of animal gaits through an IK-based animation algorithm. Players can control a cartoon mouse character, Pichu, using the HTC Vive to walk, run, and crawl, gaining an intuitive understanding of quadrupedal movement patterns and biological characteristics.

Hiroshima University (JP)
Openalex Percentile: Top 26%
Human Motion and Animation
1.21
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